The Basics of Blender 2.9 - Part 2 (Textures and Modifiers)

Mar 10, 2021

FilterGrade

Hey everyone, welcome back to FilterGrade. Some of you guys really enjoyed our first Blender tutorial. For those of you that haven’t watched it, we suggest checking it out so you have a better understanding of Blender and of where we left off in the lesson: https://youtu.be/T4pkDcwflK8 We got some comments asking for a part 2, so we’re going to pick up where we left off. We appreciate all your comments, so feel free to leave more feedback on this one. And specifically, let us know if you agree with this comment about how we got straight to the point rather than making a much longer video. Do you like how we skip the unnecessary information, or would you rather us slow down and explain things in more detail? Let us know in the comments and by leaving a like or dislike! :) In the previous video we covered the absolute basics of Blender including basic movement and tools. We left off on how to color faces of a 3D shape and render out a two-dimension image with a virtual camera. In this video, we’ll be covering some more advanced features. We’re going to begin with the next step after adding colors to your shape, and show you how to add texture. Since Blender is often used to render 3D scenes, texture is very important and can add a ton of realism to your projects. Watch the full tutorial to see the rest! Learn more on our blog: https://filtergrade.com/blender-overview-free-3d-modeling-vfx-software/ View all textures on FilterGrade: https://filtergrade.com/product-category/textures/ https://filtergrade.com/product-category/overlays/ https://filtergrade.com/?s=blender&sentence=1&post_type=post&submit=Search **All LUTs Tutorials**