0:03
welcome to filtergrade blender is an
0:06
awesome 3d modeling tool
0:07
and the best part is that it's free in
0:10
this video we're going to cover the
0:13
including how to set up a project add
0:14
elements to it and ultimately render
0:18
to start go to the blender website
0:21
download blender and install it on your
0:23
it might be easier to follow this
0:25
tutorial with blender open
0:26
pause the video often to make sure you
0:28
understand each concept
0:30
with so many tools buttons and options
0:32
it's easy to get lost
0:34
when you first open blender it will open
0:36
a splash screen with some options
0:38
for this basics tutorial you can just
0:39
click on the screen outside this menu to
0:41
close it or just click general
0:43
under new file here you'll see the
0:46
basics of any blender project
0:48
a 3d grid plane with a cube a camera and
0:52
you can see these objects in the scene
0:55
let's first talk about controls which
0:57
you will use to view your project from
1:00
hold down the middle mouse button or
1:01
scroll wheel on your mouse and move your
1:03
mouse to rotate around the cube
1:05
if you don't have a three button mouse
1:07
go to edit preferences
1:09
and select emulate three button mouse
1:11
now you can hold the alt
1:12
key while clicking and dragging with
1:16
a third option still is the 3d thumbnail
1:19
in the top right corner of the project
1:21
you can click and drag in this to orbit
1:24
you can also use the scroll wheel to
1:28
otherwise you can use the plus and minus
1:30
keys on your number pad to zoom
1:32
or alternatively click and drag the
1:34
magnifying glass symbol on the top right
1:38
to pan around your scene hold the shift
1:40
key while holding the middle mouse
1:42
and drag if you don't have a middle
1:44
mouse button then you can hold shift and
1:46
while clicking and dragging with left
1:50
you can also click on and drag the hand
1:52
symbol in the top right of the object
1:55
the last view option is perspective vs
1:58
switch between these views by clicking
2:00
on the grid symbol in the top right of
2:01
the project or by pressing the 5 key on
2:05
perspective view shows objects as they
2:06
would look like in real life with
2:08
farther away objects being smaller and
2:09
closer objects being larger
2:11
orthographic view shows all objects as
2:15
now let's start actually working with
2:18
to select an existing object such as the
2:20
cube just left click on it in your
2:23
you'll know it's selected because it
2:24
will highlight in orange just like in
2:26
other programs you can select multiple
2:28
objects by holding shift while
2:29
individually clicking them
2:31
you can also select objects from the
2:33
scene collection but to select multiple
2:35
you need to use the ctrl key rather than
2:38
you can also hide layers here by
2:39
clicking the eyeball symbol next to them
2:41
this does not delete them but just makes
2:43
them invisible until you turn the layer
2:46
to actually delete a layer select it
2:48
right click and select delete
2:50
or just press the delete key on your
2:51
keyboard now let's make some stuff
2:54
to add an object hold the shift key and
2:56
press a and a menu will pop
2:58
up you can also just click on the add
3:00
button on the top left of the project
3:03
in the mesh menu you'll find all the
3:04
basic shapes like cubes
3:06
circles cones and more click on one to
3:09
create it and it will add to the project
3:11
the point at which the object is added
3:13
is determined by the location of the 3d
3:16
if you'd like to move the 3d cursor you
3:18
can hold shift and click with the right
3:20
or use a 3d cursor button on the left
3:24
now when you select a new object it will
3:25
center itself on this point
3:27
to return to the original center point
3:32
now let's use the move tool to change
3:34
the location of an object
3:35
to activate the move tool you can click
3:37
on it from the left side toolbar
3:39
select the object and three colored
3:43
you can drag along these lines to move
3:44
the object on the x y and z
3:46
axes red is the x axis green is the y
3:49
axis and blue is the z axis to move the
3:52
object in a more freeform way
3:54
you can press g with the object selected
3:56
and move your mouse to change the
3:58
position in 3d space left click to
4:02
if you want to move along an axis while
4:03
in this mode press the x y or z key on
4:06
to lock the object onto the
4:10
next up is rotating the object select
4:13
the rotate tool from the toolbar on the
4:14
left side of the screen
4:16
you'll see red green and blue circles
4:17
around the object that signify the axes
4:21
note how the main axis lines go straight
4:23
through the center of their
4:24
corresponding circles
4:25
rotating an object on a certain axis
4:27
means that you're essentially putting it
4:29
and spinning it when you move your mouse
4:32
over these circles they will highlight
4:33
and then you'll be able to click and
4:36
you can also press r to rotate and left
4:39
just like with moving you can press x y
4:41
or z on your keyboard to snap it to an
4:45
the next basic tool is the scale tool it
4:48
is also located on the toolbar on the
4:50
left side of the screen
4:51
the colored axis bars will show up again
4:54
dragging them will shrink or grow the
4:55
object along that axis only
4:57
and it will do so equally in both
4:58
directions out from center
5:01
you can also press the s key on your
5:02
keyboard to use the scale tool and left
5:05
while using the x y and z keys to scale
5:07
only on the selected axis
5:10
the final common tool is the transform
5:11
tool which combines all three of the
5:13
previous tools into one interface with
5:18
to reset an object to its original
5:19
settings hold alt while pressing the
5:21
corresponding shortcut key
5:23
g for position r for rotate and s for
5:27
these are the basics of object mode but
5:29
now we can move to edit mode
5:33
to change modes use the drop down on the
5:34
top left of the project
5:36
or press tab on your keyboard you'll
5:39
notice first of all that the object now
5:40
has vertices and there are additional
5:42
tools in the left-hand toolbar
5:45
selection modes are important in this
5:46
view and you can change between vertex
5:48
edge select and face select
5:52
vertex select will highlight a single
5:53
corner edge select will highlight an
5:55
entire line between two vertices
5:57
and face select will select an entire
5:59
shape enclosed by at least three
6:02
you can change the position scale and
6:04
rotation of any of these selections
6:05
using the same tools as before
6:07
now let's use some of the new tools the
6:12
this tool extrudes your selection click
6:14
and drag the yellow line to extrude an
6:17
just left click to finalize the position
6:19
the extrude shortcut is e
6:21
on your keyboard the next tool is inset
6:24
this doesn't physically change a face
6:26
but it does give you more to work with
6:28
extra faces it essentially creates a
6:30
small shape in the middle of the
6:31
existing shape using existing vertices
6:33
to draw those new faces
6:35
you can use i on your keyboard to access
6:39
finally we have bevel to use this on a
6:41
plane click and drag the yellow line and
6:44
to change the settings of how the bevel
6:46
tool works click on the bevel menu
6:48
in the bottom left corner you'll be able
6:50
to adjust the number of segments as well
6:52
as other features if you're trying to
6:54
a specific look with bevel selected you
6:57
b on your keyboard to activate it then
7:00
move your mouse to drag
7:02
while doing this you can also use the
7:03
scroll wheel to add segments
7:05
left click to confirm your bevel
7:09
the loop cut tool is a cutting tool that
7:10
can cut a shape in half along an axis
7:13
once you see your preview just click to
7:14
confirm this does not actually cut an
7:17
object into two and separate it but it
7:19
that separate the object into new planes
7:22
if you don't want it in the center you
7:23
can slide by clicking and dragging the
7:25
mouse and then clicking again to confirm
7:28
let's take a look at putting colors and
7:29
textures onto our boring gray shapes
7:32
to work with color first switch the view
7:33
mode from solid mode to material mode
7:35
found as icons in the top right of the
7:37
screen now click on the material
7:39
properties button on the right toolbar
7:41
and click on base color to bring up the
7:43
color wheel now you can change the color
7:45
and your object will change to reflect
7:47
if you're working in solid mode the
7:48
color will not show up
7:50
now what if you want to only color a
7:51
specific face go back to edit mode
7:54
select a face with face selection then
7:56
click on the plus button on the material
8:00
click on assign and it will give that
8:02
face its own material property
8:04
now you can select a different color for
8:06
this face in the same way we colored the
8:07
whole object previously
8:10
next we'll look at how to view your
8:11
object as a more realistic final render
8:13
start by creating a new mesh plane and
8:15
arranging it so the object is sitting on
8:17
this will help us visualize the scene
8:19
better click on the small drop down
8:20
arrow in the top right next to the
8:23
uncheck the scene world box and you'll
8:25
be able to select some world boxes
8:27
increase the opacity to be able to see
8:29
them these will not show up in your
8:31
final render but they can help you
8:32
visualize what your object might look
8:34
like in a larger scene
8:36
entering render view will render your
8:38
light sources giving a final realistic
8:40
while we're here you can click on your
8:42
light source and adjust things like
8:44
color and more if you need a new light
8:46
source just click on add
8:47
and select a light source then move it
8:49
to the desired position and angle
8:53
the last thing we need to do to render
8:55
our scene is to add a camera
8:57
there is one in your scene by default
8:59
but if you want to add a new one just go
9:00
to add and click on camera
9:02
you can move and rotate it using the
9:03
normal controls just like an object
9:06
to enter camera view just click on the
9:07
camera icon on the right side of your
9:09
and click again to exit it this will
9:12
show the view of the camera and you'll
9:13
be able to render after finalizing your
9:15
focal length and other settings
9:17
now click on render properties from the
9:19
right hand side bar and choose your
9:21
ev is faster but lower quality and
9:24
cycles is slower but higher quality
9:26
it's a little more complicated than that
9:27
but the differences are beyond the scope
9:31
once you've selected your render engine
9:32
click on render then render image
9:35
this will open up the blender renderer
9:37
and process the image
9:38
the render time will depend on the
9:39
complexity of the scene and the power of
9:43
once the render is complete click on
9:44
image save as and select a location
9:47
now you'll have a 2d image file of your
9:49
scene as seen through the blender camera
9:52
blender is a deep and complex program
9:54
but these basics should give you enough
9:56
to mess around the inside of the program
9:58
and hopefully learn through your own
10:00
if not there are some awesome tutorials
10:02
out there done by talented artists
10:05
make sure to like this video if it was
10:06
helpful to you and comment down below
10:08
what you'd like to see from us next
10:12
if you enjoyed this video be sure to
10:14
like and subscribe and leave a comment
10:17
and if you're looking for professional
10:18
lutz lightroom desktop and mobile
10:20
presets premiere pro templates and more
10:22
photo and video education
10:24
visit filtergrade.com today