Today we look at how Kickstarter totally changed comic books!
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Kickstarter is a wonderful thing
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It's helped legions of people usher their bold new ideas into the world. It's also helped a guy make $55,000 for some potato salad
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I'm Dave Baker. Today on Total Nerd, we're going to explain the history of Kickstarter and how it and other crowdfunding sites
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helped change the face of comics, solve an antiquated distribution system, and made rock stars out of young cartoonists
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Before we get into the specifics of crowdfunding, let's take a step back in time, back
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to when you needed a duotone board to be taken seriously. Back to a time when the only way you could sell a comic
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was if it starred an anthropomorphic talking animal or elves. Lots of elves
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Dark elves. Elves. Elf quest. Elves. Poison elves. Elves. Thor? There were lots of elves in the 80s, right
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I don't know. Well, anyway, let's get back to a time called the 1980s
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when an enterprising young cartoonist could make a book that actually got into shops
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The direct market had multiple distributors at this time. Pacific, Capital, JepiWorld, Diamond, and Seagate
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There were a diamond dozen because there were so many distributors, they were all looking for content
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And they would basically accept anyone who could hold a pencil and put together something that vaguely resembled a comic that
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was moderately professional. Regardless of how stupid at first glance anything actually looked
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they would accept it. I mean, come on. Think about it. Teenage Mutant Ninja Turtles
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In a vacuum, that sounds like an acid trip induced by an inside joke that's only funny to three dudes
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with neckbeards. But it was a massive success and spawned an entire generation
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of DIY creators who said no to bad deals from publishers that wanted to strip mine their creative efforts
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And they bet on themselves. Some of these people made out like bandits. And some produced highly forgettable books
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doomed to clog up back issue bins for the next 20 years. But you know what? At least they did it by betting on themselves
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As the 1980s black and white boom led to the 90s gold rush
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things changed. Speculators seeing TMNT and other low print run books sell a grip thought that they should get into this game
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by snagging multiple copies of every book that was published. This caused a massive overordering and a faulty accounting
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and eventually a fiscal implosion. Multiple distributors were left unable to pay the bills
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Simultaneously, Marvel decided to get into the self-distro game. They bought the distributor Heroes World
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with the intention of opening up Marvel comic book stores, similar to the Disney stores that were so popular at the time
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Ultimately, this was a very bad decision. When Marvel pulled all their contracts
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the final few distributors had a bidding war to lock down the rights to distribute DC Comics
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in order to ensure their survival. This led to Diamond distributors landing DC and Capital City
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the sole remaining distributor going under Diamond bought up the corpses of everything else including Heroes World which had recently gone under thanks to Marvel Comics belly flopping and going bankrupt
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Now by the late 90s, there was literally one distribution game in town, Diamond
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They made a point to push small publishers out by increasing mandatory minimums, and because all
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of this business came from a corporately controlled Marvel and DC business, it was in their interest
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So needless to say, indie comics floundered. There was no distribution system, no access
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to a wider audience, no DIY spirit. It was a sad day for creators and readers alike
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If you wanted a weirdo comic, you really had to seek it out. Where there's a need, there's a way
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That's a line from Jurassic Park, right? In the early 2000s, web comics became popular
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as a direct response to a lack of access and a barrier to entry that the direct market
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had put up around itself. This manifested in the explosion of people not usually
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being represented in typical comics field, making new works, exciting new techniques and advances
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and a narrative mechanic that took advantage of the newly blossoming digital form
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And also lots of porn. Like, so much furry porn. As the rising wave of comics online
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gathered more and more of a fan base, with books like Penny Arcade, TJ and a Mall, and Homestuck
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there needed to be an outlet for these fans. It was only a matter of time until someone figured out a way
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to actively tap into these growing fan bases. Yes, there are many crowdfunding platforms
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but Kickstarter has always been at the center of this conversation. So we're going to focus on it for the time being
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Kickstarter was launched on April 28, 2009. Over the course of its life, the platform
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has been used to accrue $4.6 billion and bring 445,000 projects to life
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Surprising to no one, comic book creators needed this help. And Kickstarter proved to be a massive boon
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One of the breakout stars and early Kickstarter adopters is the cartoonist turned publisher C. Spike Trotman
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Born on November 18, 1978, she originally gained wider recognition for her webcomic Templar Arizona
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She was very active in the burgeoning comics community of the early 2000s with projects
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like Sparkneedle and Lucas and Odessa, which she would eventually put out through Girlmatic
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After adopting Kickstarter to print her early collections of Templar Arizona, Trotman began using the crowdfunding
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platform to produce anthologies, giving new creators space to show their work
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She eventually went on to publish the collections for noted web comics, like Shadow Eyes by Sophie Campbell
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and The Less Than Epic Adventures of T.J. and Amal by E.K. Weaver. Over the course of running 14 Kickstarter campaigns
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Spike has raised over million and turned her company Iron Circus Comics into Chicago largest comics publisher So much for having access to traditional distribution means Screw Diamond do it yourself baby
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Wait, why would I say Screw Diamond? Behold, the previews catalog. If you're wondering what this is, well, it's paper
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It's how you order comics. Because in the comic book industry, we're stuck in the goddamn stone age
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To order books, a retailer needs to go through this catalog and pre-order the comics that are coming out three months
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from now. The expectation is that you, the reader, are supposed to tell them at your local comic
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store what you want them to buy. And then they'll order it for you. Can you imagine going to a movie theater
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and being told that you can't see the new insert whatever your favorite movie franchise is here
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because you didn't pre-order your tickets? You have to order those three months ago
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You got to order them three months? What are you doing here now? It was three months ago. Ugh
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This is just one of the ways that Kickstarter has helped revolutionize the business of comics
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People use the platform as a pre-order system. Imagine that, a digital, easy to access way
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to buy comics online. Crazy. Kickstarter's creation has really helped indie creators
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connect with their existing fan bases. Aaron Diaz's highly talked about web comic, Dresden Kodak
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was another early smash hit. The comic surprised everyone, completely demolishing its $30,000 goal in its first 24 hours
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Ultimately, the book made over 500 grand by the time the campaign was over
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Same thing for Ngozi Ukazu. Her webcomic, Check Please, was launched on August 8, 2013
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Her first Kickstarter made $74,000. Her second, $400,000. Her third, $350,000. I feel safe in saying that a comic book about a figure skater
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turned hockey player who's obsessed with baking pies was probably not on the top of many comics publishers
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Dear God, I wish that someone would give this to me in a pitch form pronto list
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However, thanks to the coupling of a web comics presence and Kickstarter distribution, this book
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has proven to be a massive weapon in the indie comics creators' war on books
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In the last year, Kickstarter's impact on comics only continues to grow
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Over $16 million in pledges, which is up by 26% from 2017
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Roughly 1,500 projects were funded, which is up by 14% from 2017
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Overall, Kickstarter is breaking down barriers for independent creators and helping them bet on themselves
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Kickstarter is far and away the single most disruptive element that has entered into the comics landscape
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over the last decade. And as such, companies are trying to get into the game. Kickstarter is meant to be used as a tool for creators
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to self But because of the archaic system that comics has knotted itself into companies are attempting to use the avenue to reach readers through the platform IDW has run multiple successful crowdfunding campaigns
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Archie very publicly attempted to use Kickstarter to get a slate of books off the ground
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But thanks to people like the recently deceased comics journalist Tom Spurgeon, we're shamed
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into not using the platform for such purposes. Should Kickstarter be a place for the individual
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Should it be a tool like any other that a business can
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avail itself of. I don't know. But it strikes me as weird that there's a massive company
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who's just really bad at getting books in the hands of people that needs to use crowdfunding in order
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to offset risks. But that's just me. What do I know? As the face of comics started to shift
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both literally and metaphorically, other crowdfunding sites popped up here and there
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The only one that really caught on was Indiegogo. They're basically the greasy kid brother of Kickstarter
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What's the difference, you ask? Well, Indiegogo approves everyone. And they let you keep everything that's donated
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as opposed to Kickstarter, which you get to keep the money only if you meet the goal
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But more importantly, they don't stop dudes from scamming readers. They don't care if you're an alt-right comics-gate
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who hates ideas like diversity and empathy and not being a complete dick all the time
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Unfortunately, a lot of people have made a lot of money off of weaponizing hate
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And comics is just like every other walk of life. There are dicks in these trenches too
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I could spend more time going through how certain people are, but I'm not going to give them the time of day
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Let's focus on the positive. Which brings us to the final aspect of Kickstarter
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that no one wants to talk about. Kickstarter, over the last few months, has been embroiled in a labor dispute
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The ultimate tool of creative democracy is staunchly anti-union. They repeatedly let go employees that
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have been attempting to coordinate unionization efforts within the company. They have repeatedly not listened to the employees' concerns
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regarding treatment and compensation. This situation ultimately resolved in Kickstarter recognizing the union
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But that doesn't mean that things weren't really bad for an extended period of time
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The issues with comics distribution systems aside, there are more books being put out right now
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than ever in the history of the medium. It's a golden age for creativity, for genre, for format
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The medium of comics is expanding across the board, From the rabid growth in the bookstore market
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thanks to creators like Raina Tagelmayer and Dave Pickley, to the booming self-publishing market
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comics is a medium that has a very, very bright future. Yes, there are news reports that the direct market
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is seeing stores close every five minutes. And yes, the MCU is everywhere, even though big two comics
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are just at all-time lows. But the medium itself is making bold strides
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and it has a diverse reader base. And Kickstarter is the forefront
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