What Happened Here? | THE WELLMONTS CASE Demo | Indie Horror Game
Sep 7, 2025
A demo to an upcoming indie horror game. The Wellmont's Case is a first-person psychological horror where I play as a private detective trying to uncover the truth behind a family's unexplained disappearance, by exploring the abandoned Wellmont farm, search for clues and photograph unsettling evidence. If you enjoyed this demo then please leave a like, any comments and consider subscribing to my channel for more. #gaming #indiegame #gameplay #new Subscribe to my channel: https://www.youtube.com/@DopeyDoesyt
View Video Transcript
0:01
Hello and welcome.
0:08
Hey doers, welcome back to Dopey Does and welcome to Something Sunday. And in
0:15
today's video, this is a demo to an upcoming game called The Wellmons Case.
0:23
It's a firstp person psychological horror game set in 1993 in northern Maine. I play a private
0:31
detective who explore an abandoned Wellmon farm where I have to search for
0:36
clues, photographs, unsettling evidence, and uncover the truth behind a family's
0:41
unexplained disappearance. And as you can see in the top left
0:48
window, there is something strange a foot. Something is not quite right, as
0:55
you can tell. And I'm sure I will uncover a lot more than just the family's unexplained disappearance.
1:04
Please let me know what you think about this demo in the comments below. And yeah, hope you enjoy the game. Let's
1:13
do this.
1:22
[Music] The Wilmont family, Henry, Abigail, and
1:30
their 10-year-old son, Ethan, vanished without a trace from their farm.
1:35
After months of in of investigation, the case was officially closed as unsolved
1:40
by the police. More than 10 years, Henry's brother
1:46
refuses to accept the silence.
1:51
He has hired private detective Frank Hollis to uncover the truth.
1:56
And here I am. People get lost for different reasons, but it rarely happens that an entire
2:02
family disappears without a trace. Reading the files, I had a feeling that
2:08
this case would be different. H okay.
2:14
Oh, and now I'm in control of the car. Cool.
2:20
Nice. Okay. Hopefully I'll make it there in one
2:26
piece so I can investigate.
2:32
Try and keep it steady. Nice and steady. You know what I mean? Actually, the
2:37
driving's not too bad. Oh, I say that as I go around the corner. Oh god.
2:45
Yeah, spoke too soon.
2:51
Well, it it was fine until it got bumpy and then I got all over the place. Aha,
2:56
here we go. [Music] The Wellmont family farm.
3:06
They left, or so they say.
3:12
Well, that's what I'm here to do, I suppose. Isn't it? Investigate.
3:19
[Music]
3:26
Boom. Okay. And here we are in control.
3:33
Woo. All right. H. Do I have anything to take with me
3:40
from the trunk? Huh? Can I do the smart thing and leave? No, I can't do that. All right. Okay.
3:47
Let's go through here. It's really dark out here. Let's see if I can get the lights on.
3:54
Yeah. Well, I've got the headlights on the car,
4:00
but obviously I'll need more than that. So, here we go. Let's see if this
4:08
is in working order. What's that? Here we go. We have power. Let there be
4:15
light. Oh yeah, baby. Nice. That's a good start.
4:23
Okay, so we will quite a big uh place this farm.
4:30
Okay, so where am I going to look first?
4:37
What is this? Like the staples? Yeah, looks like it. Oh, I thought that was two people
4:45
standing up there for a second. Although, hang on. I thought this was uh meant to be empty, but it's not. It's a
4:52
uh Yeah, it's a tractor type thing.
4:59
H Can I go in any of these stores here?
5:04
What's the one? Okay, R2. All right. Oh, yes, I am playing this on the PlayStation.
5:12
This is the the demo.
5:19
All right, let's get through this quite quickly. Oh, I can open these. Nice. Okay, can
5:26
open this one. Yeah. Awesome.
5:31
I can't seem to pick up anything that I need. Not from the top ones. What about the bottom ones?
5:38
Can I crouch? Ah, okay. Squares crouch.
5:48
Can't seem to pick anything up. What about this spade? I have to dig up some
5:53
dead bodies. I mean, maybe. I am investigating the place. You never know.
6:01
Uh, what's that? Nothing. of interest.
6:10
I guess whoever was here didn't finish the paint job.
6:16
There's still plenty of paint cans lying about. [Music]
6:22
Nothing of interest in here. No. Okay.
6:33
How about outside? Anything of anything of interest?
6:38
Don't think so. There's no prompt or task that I have to
6:44
do. At least not yet. So, oh, there's a ladder here. That's
6:51
what I was looking for. Can I climb the ladder? No.
6:56
No. Guess I'm not going up then. Good. That's one less thing to worry about.
7:03
Ah, can I go in the what is this? Greenhouse. Can I go in here?
7:11
No. Well, at least not yet. I mean, this is the demo. Maybe I can in the four game or at least
7:19
um maybe have to do certain things first.
7:24
All right, let's uh let's investigate the house then, shall we?
7:31
Or was there anything else over here? I need to look at first.
7:36
No, that doubt won't be able to go up there. So, let's go in the house then, shall we? This looks to be padlocked.
7:44
I need to find something to get this open.
7:49
Oh, I do have to I do have objectives. Okay, wait.
7:55
Go in the barn. Look for something to pry open. The barn could have what you need. Ah.
8:02
Okay, so I got to go get back in the barn. Maybe that shovel I that I uh saw.
8:10
Hello, Skeo. You don't scare me. Wait, can I pick up
8:16
that shovel? No. Okay. Okay, let's get back in here then.
8:23
What can we find in here? I looked everywhere though, surely.
8:30
Oh, just Ah, here we go. I I tried this a minute ago. Lockpick. Ah,
8:38
okay. I swear I looked in there before and I did not highlight anything.
8:46
Okay, so let's uh let's investigate then, shall we? Let's
8:53
pick this lock. I've got no stamina meter, so that's good.
9:00
Okay, let's uh investigate the house. I did see in the in the um title screen
9:06
that there was someone standing in that top left window. So, that doesn't bode well.
9:13
Um yeah. All right. I suppose let's go in.
9:21
And just like that, I pick the lock. No miniame type of thing. No, just open the
9:27
door and I'm in. All right, cool. Can I shut this this door back up? No. But
9:35
mind you, that's a good thing because I might need to run. I might need to run.
9:42
Oh dear. Well, this looks a bit dreary, doesn't it?
9:48
I can close this. That's good. That is good. That is good. Okay.
9:56
No one peeking outside. No. Good. Can I use the facilities?
10:02
No. Can't do that. Uh oh. Oh, I say
10:09
that's a bit grubby, isn't it? H. Well, nothing like a lick of paint won't
10:15
do. I mean, we've got plenty in the barn. Uh, I'm a vampire. Can't see me my
10:21
reflection. Uhhuh. Okay. Nothing in here of note
10:26
anyway. Uh, okay. What's that? Oh,
10:33
yeah. Still can't see my reflection. All right, then. Uh, oh, looks like I won't be going upstairs anytime soon. Maybe in
10:40
the full game, maybe. Uh, so what is my objective? Search the house for personal photos.
10:47
Document anything that might reveal more about the people who once lived here.
10:53
All right. Yes. So, I am a private detective. Uh, anything on this clothing? No.
11:03
Well, before I go into doors, let's just uh look around this.
11:10
Sorry, that's my cat if you heard that. Oh, can I go in this drawer? I can,
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but I can't pick up anything. For a second, I thought it was a Ouija
11:23
board. uh thing, but it's not. Thank God for that. All right. Oh, I
11:30
thought there was more drawers to it, but there wasn't. Nothing. No one looking outside.
11:37
Good, good, good. Um. Oh, photos. Yes. Aha.
11:45
So, I take a pictures of pictures. All right. Cool.
11:50
Oh, wait. Was
11:56
that already open? I didn't notice it was open. Oh, god.
12:06
Maybe it was and I missed it, but Oh, okay. Oh, I just had a bit of a shiver
12:12
down my spine there. Don't know why. Can I pick this up? No. Okay. Anything in
12:19
here? Uh oh. What was that? That just
12:25
disappeared. It's a magic trick. Can't see that. Wait. What? Can I not
12:32
look at that drawing? That might be of importance. No, I guess not. All right.
12:39
Nothing in here. How about up here? Oh, well
12:46
this bookcase unit thing has uh seen a bit better days.
12:53
Nothing. Nothing. Nothing in here on the floor.
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The wild theory. H.
13:04
What is the theory of this place? I guess I've not had I've not got one anymore. Not got one yet. Oh, I missed
13:11
that picture. Is that of note? What is that?
13:17
Don't know. Oh, I see a picture here. Here we go.
13:23
Oh. Oh, that's Oh, that's creepy.
13:30
Can I zoom in? No.
13:36
Okay. Um, nothing in there. Nothing on there.
13:42
And I'm going to take a stab. Nothing in here. No. That is creepy.
13:53
Okay. Okay. Nothing of note.
14:01
No. How about this drawer here? Uh, again, maybe I could I can pick
14:07
these up in the main game, but like I said, this is the demo.
14:13
Okay, now I'm I'm expecting to see somebody standing outside. I don't know
14:19
why. Just got that vibe. Just got that feeling. Uh,
14:28
I mean, first impressions so far, it's uh pretty cool. Pretty good. Um
14:36
yeah. Uh bit of a slow burner.
14:42
Is that Oh, that was a key, but it's not. Uh nothing down there.
14:47
No, but this mirror. Oh, there's nothing in the reflection.
14:55
Spooky, is there? Kind of kind of looks like there will be. Oh, that looks Yeah.
15:03
Huh. Have to keep an eye on that. Continue on.
15:10
Wait. I mean, it might be the rain. Or it
15:16
might be because it's an old uh abandoned place. But lots of creaking
15:23
going on. Maybe there's someone upstairs or I don't know. Sounds like it.
15:30
I'm expecting something. I'm expecting something
15:36
to happen in this demo. At least at least one thing. Can I open this door? No, that's not
15:43
okay. Anything worth eating in the fridge? I don't know how long um this
15:48
has been abandoned for. It probably did say. Was it 10 years or something? Oh, it's a
15:54
note. Aha. Oh, wrong button. There's a note. Handwritten paper. Ethan, I know
16:00
school has been hard lately. Kids can be cruel, but you are stronger than them.
16:05
Don't listen to what they say. You are special, and your father and I love you so much. Dinner is in the fridge. Warm
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it up if I'm not back in time. Love, Mom. I didn't see anything in the fridge.
16:21
At least not at that point. That's the freezer part. Nothing in
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there. Nothing in here at all. Um,
16:34
what the hell just happened? I just
16:40
Um, okay. That happened. Right. There's nothing in the fridge. What about in the oven? No.
16:49
Mom, where's my food? You said you had food left for me. Oh, no. Oh, I'm the
16:54
detective, am I? Uh, how about in here? No. Nope. Nope.
17:02
Can't open these. I can open these, but nothing's going to
17:08
be in them. Plenty of cereal. Crispy breakfast.
17:13
Nice. Sounds delicious. Plenty of tomatoes.
17:19
Plenty of Yeah. Is someone uh
17:25
getting ready for the the apocalypse or something? Because there's plenty of tin food in here.
17:31
Let's check in this dining room bit. Oh,
17:39
it's the light just went flickered on and off. I'm hearing things.
17:46
I'm hearing things, but I'm not seeing anything at the minute.
17:56
Oh, there's a key. A key to what? All right. Can I go
18:02
outside? No. Chair's in the way. Okay. Um All right. Uh did try this door,
18:09
didn't I? Oh. Oh, that's the door that was locked. Okay. Good. Good. Good. All
18:14
right. Progress. Slowly, but progress.
18:20
Uh, nothing there.
18:26
There's a washing machine. Old style washing machine. Mind you,
18:32
this is Oh, I did say what year this was made. Uh, based on
18:37
uh I forget now. I know it was in Maine.
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70s. Don't know. Can't cannot remember. Um,
18:52
nothing of note in here at all. Can't open these tubs. No.
19:01
Ah, picture. Picture.
19:07
No, that didn't turn creepy. Okay. Whoa.
19:12
Whoa. All right. Um, what was that? Was that the front
19:20
door? Anybody in here?
19:25
Oh god. Whoa. Oh.
19:31
Well, the door's been chained shut and there's no way for me to leave.
19:38
What the Yeah, telling me. Ethan, we
19:43
remember everything. Oh,
19:49
well, luckily for you, I'm not Ethan. So, look, something just moved out of
19:55
the way
20:00
and opened. What the Oh god.
20:07
Oh. Hello.
20:13
Hello. Oh, okay. All right. Let's just There's
20:20
nothing here. Just my imagination. The uncertain. Episode one, The Last
20:27
Quiet Day. Wait, I've seen that game.
20:33
I've not played it, but I've seen that game. Anything on the computer? No. What's
20:39
that? Why is that circled? Is that someone standing there?
20:46
Oh. Oh my. Okay.
20:52
Let's go over here then. Um Oh, can I look at these drawers? Can I pick up
20:57
that? That might uh Oh, flashlight. Aha.
21:04
Oh, does that mean the uh power is going to go out?
21:10
Seventh Sector. Are these like the developers
21:15
previous games? Oh. Oh.
21:21
Oh, this is a clue. Okay. Let's take a picture of this wheelchair.
21:28
Uh-oh. Uhoh. Uhoh. Oh. For a second, I thought someone was going to be sitting
21:33
in it. For a second, I thought someone was
21:38
going to be sitting right there. Damn.
21:44
All right. Uh, nobody outside, is there? No. Good.
21:50
Oh, okay. Look at this. Aha. Oh.
21:56
Oh, dear. What the hell happened there?
22:03
H. So, is Ethan in a wheelchair? Maybe mom
22:10
is not what she used to be. Okay. Um, what to do now? What do I do now?
22:18
I think I've seen everything in here. Oh, no. I haven't
22:26
medical receipt. Oh, receipt. Recipe. Ethan's medication schedule. Epropriine,
22:35
hallucinations and anxiety, decrease muscle spasms,
22:40
nervous system, emotional balance, acute paranoia episodes,
22:46
motor dysfunction, take with food, do not skip doses. All right, so Ethan was
22:54
not very well according to that. So yeah. All right. Okay.
23:02
Um, Teddy, can you help me?
23:12
Oh. Oh, there's a picture here. Oh, did that was Was this open or was it closed?
23:20
I don't know. But let's take a picture. Oh, this is all Ethan's medical stuff. Oh, damn.
23:28
All right. Oh. Oh. Oh. Oh. Oh. Oh. What's going on? What's going on? Oh no.
23:36
Oh great.
23:41
[Music] Flashlight, please. Please. Flashlight.
23:47
What the What the Oh god. Oh no way. Not the clapping
23:54
lights. No. Oh god. No. What the hell? Oh, Jesus. Can I hide?
24:02
No, I can't. Oh, that chair just turned around.
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Oh, I don't know. Oh, no. It's the same one. Okay, cool. I've already seen it.
24:18
All right, then. I swear that was closed before. Can I leave? Can I leave? Let me
24:24
leave. Please let me leave. Oh god, it's got darker. Much darker.
24:35
And nothing is coming up with the flashlight.
24:42
Great. I picked up the flashlight. Why can't I use the flashlight?
24:48
Hello. Oh god. Can I Can I move this chair out
24:53
the way, please? I guess not.
24:58
Okay, it's so dark now. Cannot see a thing. Is that still locked? Yep.
25:05
Oh god. Oh jeez.
25:11
Why could I use my flashlight? I would say, am I meant to turn on the power? But these lights are on, so
25:19
it can't be anything to do with the power. I really want to get out now. I really want to get out now.
25:26
This is not fun anymore. Well, something happened in here, so maybe something else will happen in there,
25:33
please. Anything Teddy? Wait.
25:42
Oh, help me. Well, that wasn't there before.
25:50
Teddy, you've moved. Wouldn't you sit in there?
25:59
Oh, there's a handprint right there. Oh. Oh, there's another note. Uh-oh. Here we
26:05
go. Hand them on the paper. Mom is always in the greenhouse. She talks to the flowers more than she talks to me.
26:12
She says they can help me more than I think. I don't understand.
26:18
[Music] Damn. Oh, something is up with mom clearly.
26:26
Does that mean I have to go outside in the greenhouse? I mean, I've already been
26:32
outside of it. I didn't I couldn't get inside, but maybe. Is that my cue to Did
26:39
it Oh, no.
26:44
What the hell? It didn't come from there, did it?
26:50
Oh god. Thank god. Thank god that's still locked. Can I not move this chair out the way? I can. Hey, finally.
26:59
Finally, I can leave the this damn house. Woo. And I can use my flashlight.
27:04
What? Are you serious?
27:09
Why can't I use it inside the house? But I don't know. I don't care. I'm
27:14
leaving. Let's have a look at the greenhouse, shall we? Or can I just leave? I mean, the smart thing would be
27:22
to just leave right now, but let's see if we can get to the greenhouse. Maybe
27:27
that was my And it's open. Oh my god.
27:35
Here it goes. Oh golly.
27:40
All right. Oh god. This is not going to be good, is it?
27:45
This is not going to be good. pliers. Can I not get those? No. Okay. Oh,
27:51
there's a note on the door. Specific symbols.
27:57
Okay. Um,
28:03
should I be writing these down? Actually, I'm going to I'm going to write these down. You never know. There might be a uh a puzzle of some kind. Oh,
28:12
hang on. Might be for this. Okay. So, I need a combination. Wait,
28:19
how many digits was it? Four. So, I'm looking for
28:25
like a K H O N type of thing. Yeah,
28:32
that's what that's what it looks like to me. A K H I N.
28:39
Okay. Nothing in here as of yet.
28:44
I say flashlight makes it difficult to see the prompt. Oh, what's this? A small
28:51
plant with cloverl like leaves often grown as a decorative house plant known
28:56
for its delicate and symmetrical foliage. All right. Okay. Can I rotate it? Oh,
29:07
hello. is part of the
29:15
passcode. All right. So, that is a two.
29:21
Okay. So, are these all under plants? All right. Didn't even know you could
29:27
look at these. Um, okay. There's another one. That's a five.
29:33
Didn't see this ones on top here. I'm too busy crouched down. Aha. That one is an eight.
29:41
Let's write that down. I'm going to assume they're all at the bottom. Aha.
29:47
Bingo was his nameo. And that is a four.
29:54
Cool. Right. Let's go. Let's do this.
29:59
Let's get this done and open. So, I am looking at 5842.
30:11
5 8
30:19
4 two and it's open. Uhoh. What's inside?
30:26
A key. A key for what? A locked secret. The key you found feels
30:34
important. return to the house and see what it might reveal. Oh god.
30:41
Do I have to? I mean, so let's finish what we came here to do.
30:47
Even though I won't because this is just a demo, but still. Is this open now?
30:53
Oh, that's definitely definitely chain shut. All right, down the stairs we go.
31:01
Back the way we came, I suppose. Okay. What the?
31:09
Holy moly. What the?
31:14
All right, then. It's just a faulty lamp. Faulty light, I
31:19
should say. Okay. Well, let's have a flashlight now for this house. So, that's good. That's one
31:26
good thing. This one here, the basement.
31:32
Yep. Yeah, of course. Of course it's the damn basement.
31:38
Cuz of course it would be.
31:45
Okay, down we go.
31:50
Well, I don't think we'll die because this is just a demo
31:56
and basically it's just the start of the game. So, we're not going to die.
32:03
Unless we play as other characters.
32:09
H. Okay. Now I'm not so confident now. Now I'm
32:15
not so confident in things. All right. Okay. Um, so I suppose we start on this door.
32:24
It's locked. Okay. That Thank God for that. All right. Is
32:30
this open? No, it's not. All right. So, the only room in the house we can go is
32:36
here. All right. First things first, let's look at some pictures.
32:42
If we can find any pictures, photos to take a picture of. No, nothing
32:50
in here. God,
32:55
something's going to happen. I can feel it. I can feel it in my bones.
33:01
Oh, the player. Okay, before I do that, let's just see if I
33:07
need to take any pictures of some things of anything of a chair.
33:13
No. Okay. Nobody over there. No. Good. All right. I think this must be the last
33:19
thing to do then. Let's open this up. Oh, okay. That wasn't there a minute ago. Hear it.
33:27
Oh god. Here we go. Let's plug this bad boy in. Wait, what?
33:34
Plug it in.
33:40
Can I not plug it in? Is that telling me to find a a cable?
33:46
Should it not? Oh, find the cable. Okay. The gramophone
33:54
won't work without the power cable. Search the basement for one. Oh, so it's in here then. Okay. Looked in there.
34:02
A key. A key. Did I not look in there? So, it's not that one. It's going to be
34:10
this one. Yep. Definitely that one. Okay.
34:16
God. Creepy as. Creepy as. Right. Cable. I
34:24
did see I did see a cable. Is that a cable? Come on. Come on. No, it's
34:29
broken. Okay, there's a cable, but not the right one. Ah, is that is that what
34:36
I need? No,
34:41
apparently not. Oh, come on. Ah. Oh, wait. There's the cable. All
34:49
right, finally got it. All right, let's play this. Let's play
34:54
this damn thing. All right. Here we go.
35:03
Oh boy. Whoa. Father, help me, father. Oh god. Oh god. Oh god. Oh no. No. No.
35:11
No. No. No. No. No. No. No. Stop it. Stop it.
35:17
Oh great. No. No. No. There. What? No money. Nobody's there.
35:24
Ah. What the What's going on?
35:31
New objective. The house went dark after the gramophone played to find out what's going on. I'm good. Thanks. I'm I'm
35:39
good. Just chilling here. I'm good. I'm fine. Thank you.
35:47
Great. Great. Great. Great. Um.
35:54
Oh, great. Whispers. Oh, at least I don't have to go in there.
36:01
Oh. Oh, that's not good.
36:07
That is not very nice at all. You can see the shadow, right? Tell me
36:13
you can see the shadow. Mhm. God, it's not behind me, is it? No.
36:21
Oh god. Oh no. No. No. Don't do anything. Don't do anything. Don't do anything.
36:27
What the hell? What the hell indeed? Yeah. Oh god. It's your fault, Teddy.
36:40
All right. Does that mean I can leave? Does that mean I can leave? Oh, Jesus.
36:47
Good.
36:54
Thank you for playing the demo. Thank you for giving me a heart attack.
37:03
Why did I jump out my skin there? Cuz I was I was expecting something.
37:08
I was expecting something. Damn it. Well, there you go. That was the demo to
37:16
an upcoming game called The Wellmon's case. Yes, a slow burner. Or maybe I just took
37:23
too much time. I do not know. Uh but yeah, I thought it was pretty good. Creep the atmosphere.
37:30
Um yeah, a bit annoying that I couldn't use I could not use my flashlight while I
37:36
was inside when the lights went out, but as soon as I got outside where there was light, I could use my flashlight. Yeah.
37:44
I know it's meant to add to the tension and the atmosphere, but I found that a
37:49
bit weird. But luckily, I could use the flashlight all the way through the rest of the game. So, yeah. Well, at least
37:54
the demo. So, that was something just a little minor little gripe that I had,
38:00
but again, it did add to the tension. I still had fun. Still a great little
38:06
game. Uh, a great little demo. And yeah, please let me know what you thought
38:11
about this game in the comments below. With that being said, thank you so much
38:16
for watching and I hope to see you in the next video. This has been Dopey
38:22
Does. Please stay safe out there and whatever you do, do it right.
38:32
Thank you so very much for watching.
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