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hey turnbas lovers Leaf here back at it
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with another sponsored video this time
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we'll be checking out this upcoming Mega
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turnbas PVP game from Fusion interactive
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called fusionist like who doesn't love
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cool looking Mech and turnbas battles in
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this channel now before we begin I'd
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like to reiterate that this video is
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sponsored but at the same time we did
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also want to showcase something that
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looked pretty unique to the turnbas
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lovers community so what exactly is
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fusionist well fusionist is actually a
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multi-layered nft project where the
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economy heavily revolves around tokens
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there are three layers to this project
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that they're calling game one game two
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and game three or colonize conquer and
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unite respectively game one is a
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building simulation SL Resource
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Management game and this is primarily
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where you'll be earning most of your
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resources to build new mechs and this
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will be accessible directly through a
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browser game 2 is a turn-based PVP game
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and this is where we'll be focusing much
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of our attention in this video video and
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game three describes itself as explore
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and expand across the Galaxy claiming
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territory and resources but that's
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really all we get for now so let's talk
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about game two or the conquer game of
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fusionist compared to game one game two
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will be available on Steam and on the
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epic game store but the two games tie in
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together so I'd imagine you still have
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to maintain some sort of activity in
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game one to make any progress or even
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participate in game two right off the
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bat you can kind of already see the
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graphical Fidelity and the amount of
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thought put into the visuals the game is
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visually appealing and the mechs even
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more so let's talk about the mechs for a
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little bit the mech in this game are one
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of the things that I really appreciated
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especially because a lot of them have
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pretty interesting designs while the
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same type of Mech usually has the same
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frame or silhouette the diversity of
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details between two different mechs are
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pretty nice even though these two Max
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are pretty much both Strikers they looks
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and personality and weirdly enough how
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they perform and combat are both pretty
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different I just really like the overall
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visual design that they were going for
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here so a huge nod to the people who
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made these good job anyway fusionist is
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a turn-based strategy game that offers
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strategic depth and tactical gameplay
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players assembly a team of five mechs
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each with their own unique skills and
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roles to play there's also these things
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called cores that give significant Buffs
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to your Mech and sometimes alter how you
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play them aside from that Mech skills
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also have element reactions that create
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certain effectss under the right
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conditions for example burn deals damage
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over time electric chains damage between
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enemies and Frozen can freeze enemies in
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place Max also have five different rooll
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classes the striker the Keystone the
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Buster the bullseye and the Apostle each
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of them feel a very specific role with
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some exhaling in close quarters combat
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While others Provide support from a safe
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distance using all these aspects of the
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game you'll be building a team of five
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unique machs to do better battle with
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other players but how exactly do you get
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these mechs well as I'm making this
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video mechs are obtained by spending
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resources to scan for Mech blueprints
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every scan reveals a Mech and their
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equipped weapons then you can choose to
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craft or discard them but note that
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crafting a Mech also costs important
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currency but having dupes isn't exactly
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a bad idea considering that you're going
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to need them anyway for upgrading your
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main team see in fusionist leveling up
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mechs requires sacrificing another Mech
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of the same time and of the same level
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but this really boosts the effectiveness
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of a Mech every time you level them up
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leveling up mechs may also give them
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weapons so I don't really see any issues
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in doing so now the game is primarily
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focused on PVP but if you're not
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confident with your abilities yet then
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you can always try doing some missions
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that pick you against AI enemies first
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now let's get down to the nitty greedy
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of the combat fusionist is first and
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foremost a turn-based tactics game which
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means that combat takes place inside a
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grid and aside from having better units
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team combinations and positioning is the
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key to winning battles the basics are
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there and well established you can
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reposition your Mech during their turn
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and perform attacks to any enemy that is
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within their weapon range but there are
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also a lot of different skills that you
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can use depending on the equipped
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weapons and speaking of what skills your
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Mech has is dictated by what weapons
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they have equipped and the only real way
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of getting you weapons for an existing
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Mech at least as of right now is by
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leveling them up but the skills that
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I've seen so far are pretty diverse and
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there are some that are already very
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interesting I haven't exactly explored
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every skill this game has to offer so I
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leave them to you to discover this game
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has a lot of depth in terms of combat
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and while the game isn't exactly
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finished yet it definitely has a lot of
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potential and we are eager to see what
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comes next in the future if you're
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curious to experience the game for
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yourself you can download the game by
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clicking the link down in the
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description now I don't really dabble in
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the nft stuff so I didn't talk about any
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of that in this video so for more
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details about that like how to connect
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your wallet and how to gain access to
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the games consider joining the fusionist
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Discord because they're the ones who
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will be able to help you out with all
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that crypto stuff and the community is
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pretty helpful too so it's unlikely that
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you'll have to wait long for a response
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anyways this is basically the end of
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this video but if you want to check out
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some pure unadulterated gameplay you can
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definitely stick around for a while and
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see more of the game as always ways make
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sure to hit like subscribe if you're new
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around here and remember to follow
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turnbas lovers for everything turn-based
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this has been leaf and I'll see you guys
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one so here we can see the deployment
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phase so you usually want to have your
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vanguards vanguards up
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front and then dealers and supports at
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back you can also see the enemies uh
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deployment table here so you can roughly
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guess where they'll be placing their
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units seems we are the first to move so
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the enemy has one Keystone one buster
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Strikers I think the first order of
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my uh Bullseye or my sniper Mech to a
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position where it can start dealing
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damage but I don't I don't really want
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uh someone that the Keystone is guarding
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so I'll move this here for now and
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moving it moving your Mech to a yellow
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tile to this one and ends instantly ends
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the turn but if I move it to the White
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Tile I still have the opportunity
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to do some actions uh either attack or
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to move again but I'll move this guy
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back for now to a safer
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distance it seems the enemy is being way
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too aggressive here moving his
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Strikers just instantly forward but the
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problem is if you do that they're
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essentially open to any type of attack
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and they didn't deal damage when they
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first went in so what's going to happen
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there is where the Keystone Exel uh when
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the Keystone guards or selects an ally
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to guard whenever that all Ally takes uh
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range damage the Keystone basically
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takes its place instead so your Mech or
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your damage dealer will be mostly safe
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engagement doesn't work against AOE or
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though then this is the Apostle I
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got oh wait no we do have the n n uh
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Nano maintenance so this is the
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heal and it's going to heal HP and
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Shield health depending on what's
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damaged now we're going to use the
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Buster to deal a huge amount of
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damage let's see oh wait this this one
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has this one also has the freezing
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usually I like using the Buster to deal
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with the Enemy Keystone but considering
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that we can't reach the Keystone yet I
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just Target whatever is available also
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it added this Frozen defect which is uh
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which adds damage negative damage
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immunity from Frozen skills but this guy
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is probably the only Frozen Mech in this
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I don't think it's going to be that
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useful the elemental effects become uh
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significantly more useful the more of
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the same kind of element mechs you have
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on the field but I'll be able to take
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and deal some damage to one of these
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here I think it's a good idea to move my
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Striker just up close in personal and
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then let's see normal attack evasion
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me ballistic computation for one turn
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think helps of uh helps Dodge Range
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attacks but none of these guys here will
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be able to deal ranged damage anyway so
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I'll just use Evil slash it's just
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essentially normal attack but just deals
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more damage I'll hit their Buster take
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see I should just move this for now
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engagement range is pretty much meley
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for the Keystone unless you get or
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unless it spawns with a weapon that
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uh yelds range damage maybe a rocket
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launcher but unfortunately it doesn't
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that the sniper is going to try to deal
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damage there but the Keystone is super
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tanky so not really going to do much
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the Apostle also deals some damage so
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when it doesn't really need to heal or
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when it can't heal you can just do
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the sniper I can try targeting this
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Striker that's just constantly charging
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at it but I feel like it's best to take
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out enemies that are more V vulnerable
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and deal more damage instead uh like for
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penetration uh but we'll choose the
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the bullseye because the enemy bullseye
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while it may look like the a good idea
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to take that guy out first there are two
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problems here first it still has a
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shield even if my shot deals a gazillion
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damage that Shield will protect the HP
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and HP will not drop also it has a
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keystone here that's probably protecting
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this guy so we'll deal with a buster
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misses I'll still deal with a bust but
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use the striker this
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go finally my Keystone will get a little
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here but it's not really going to deal
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I wish I could heal with the Apostle but
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I don't really have a choice here here
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deal a little bit of
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damage now uh remember what I told you
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earlier about the shield protecting the
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HP that's only the case if there's only
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a single instance of damage but for
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cases where there are multiple
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projectiles damaging a unit of course
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when one of the projectiles breaks the
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shield the remaining ones will then
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damage the HP so those skills are super
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great for enemies that have still have a
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little bit of Shield health
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remaining take that guy out and then
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enemy is now down to two units now this
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is basically just going to have to sweep
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still has a little bit of Health I think
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this is uh the best time to demonstrate
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what I meant about how the shield
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Works see that like uh my Striker
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usually deals thousands of damage but
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that one time it only damaged The Shield
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because the shield protects uh
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protects the mech from instances of
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damage but even if there's only one
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Shield remaining imagine imagine the
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projectile or your melee weapon just
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hitting the shield and not really
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hitting the mech itself even if it deals
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a stupendous amount of damage
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we'll just have to take out these last
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and I think that about covers it