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hey turnbas lovers this is leaf bringing
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you yet another turn base game that is
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deserving of your attention this time
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will be showcasing a game that may
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potentially be near and dear to the
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hearts of tries lovers all around the
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world that is because as you may have
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noticed this is a mecha Tes RPG that
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looks all too familiar mechar Rashi is a
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Sci-Fi Mega tures srpg that will be
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releasing globally very very soon and as
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you were seeing from the footage it does
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heavily resemble a similar game
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franchise you folks might recognize as
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Front Mission this is precisely because
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Kashi was originally supposed to be
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Front Mission 2089 borderscape a
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collaborative effort between Blackjack
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studio and Square Enix to create an
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online Front Mission game for Apple and
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Android devices but because the Studio's
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partnership with Square Enix had come to
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an end the then end development game was
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reworked into its own independent IP but
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despite the change in name and branding
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meashi still carries the charm gameplay
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and essence of a Front Mission game but
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I dare say improved in a lot of
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different aspects featuring gameplay
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features like immersive and interactive
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turnbas Mecha battles complete with
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interesting Mecha designs part
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destruction mechanics and a complex
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tactical gameplay but before we begin
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I'd first like to thank Blackjack studio
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for giving us the opportunity to try
1:48
their game out ahead of its Global
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release and of course for sponsoring
1:55
video mechar Rashi is a Sci-Fi srpg set
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in an alternative militaristic world of
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the near future where Mech suits called
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STS are widely utilized as combat
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weapons in the game players follow the
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story of Kaden and his mercenary team
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the gkd squad as they navigate a World
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in Conflict dealing with various
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military forces and uncovering insert
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swine conspiracies between our main
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characters and an elusive organization
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shrouded in mystery the story of meashi
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is mainly told through classic visual
2:26
novel style dialogues but on special
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points of the story you get these
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amazing pre-rendered cut scenes that
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enhance the immersion of taking in
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everything that this universe has to
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offer the world setting is also
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something worth talking about throughout
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its story mear rashi's World feels
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rather fleshed out populated with
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different factions geopolitical issues
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and interesting characters and every
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character in the game has their own
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distinct goals and aspirations that
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justify the things they do these things
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remind me of similar well-made sci-fi
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universes like Ace Combat where you're
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put put in a scenario where you have to
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participate in an ongoing War as the
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oblivious new guy only to later find
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yourself at the center of a wider
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conspiracy that involves the entire
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continent the story while feeling a bit
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rushy in some regard is reminiscent of
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works like metal gear solid with how
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complex character relationships are and
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how conspiracy and Espionage become the
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main driving source for the game's
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narrative there are only a few online
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games out there that manage to grab my
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attention with narrative Al alone as I
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often find myself clicking on the skip
3:32
button whenever any type of dialogue
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presents itself but mechar Rashi is one
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of those few games that actually managed
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to somehow pull me in as I found myself
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being fully immersed in its Rich world
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story because this project was
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originally supposed to be a new entry to
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the Front Mission series mercari's
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design philosophy especially towards its
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visuals are deeply rooted in front
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missions style and appeal everything
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from the environments to the mechs and
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even the UI and animations marashi took
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the core principles that makes up a
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front mission games visuals and elevated
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it to the next level modernizing the
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style and the graphics to be on par with
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the current generation of gaming the
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handrawn character illustrations also
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give each and every individual character
4:19
in the game their distinct looks and
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personalities the mechs or STS design
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also look visually appealing especially
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when you consider that you can freely
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customize the color scheme of a Mech and
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aside from that the mechs have
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individual parts for the head arms and
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feet and swapping out Parts also changes
4:36
their looks in game and I love myself
4:38
some visual progression when playing
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RPGs a chunk of the story is also told
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through high quality pre-rendered 3D
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fmvs but the thing that I appreciate the
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most in this game's visuals are the
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animations during combat when attacking
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the screen cuts to a cinematic event of
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the mech performing the attack or
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ability the devs seem to have been very
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meticulous when it comes to this aspect
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of the game considering how the
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animation directly plays out on the
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field where your Mech was standing as
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opposed to being brought to a completely
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different scene instead what I mean by
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this is the distance of the attacking
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unit relative to the one defending
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corresponds to the actual positioning of
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each unit on the field it's a tiny
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little detail that I really liked when
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playing this game there is also the part
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destruction system that lets you destroy
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specific parts of a Mech the or limiting
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certain actions while having the damaged
5:32
Parts be reflected visually this gives
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combat in the game a really nice bump to
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its immersion and aside from that simply
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watching the STS perform their moves
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just somehow never gets old throughout
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my entire playthrough but if you end up
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getting tired and impatient of these
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animations you can also just disable the
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feature and crank up the game speed to
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times meashi is first and foremost a
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based tactical RPG or an srpg but we can
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further divide the genre into two
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spectrums the ones that can take an
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infinite amount of turns and those that
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end swiftly and decisively this game
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Falls in this latter category macari's
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combat is dynamic and decisive this
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means that one good move May dictate the
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entire flow of the battle but it is also
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true that one bad move may break your
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entire team's formation and in turn lead
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to failing the mission this is because
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the game features a retaliation system
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where attacking a unit within their
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range of Engagement allows the target to
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retaliate with an attack of their own
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coupled with fairly low stat values and
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high damage scaling often times it only
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takes a couple of shots to completely
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disable a unit or even eradicate them
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from the battlefield which is also true
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for your own units especially on more
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challenging missions aside from that
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mechari also features parts and part
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destruction wherein a Mech has four
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distinct Parts namely the body the left
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and right arms and the feet these parts
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have their own independent stats and HP
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that make up the entire Mech as a whole
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destroying a part tiers a Mech in
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specific ways destroying an arm disables
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the weapon equipped on it destroying the
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feet makes a Mech mostly iMobile while
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destroying the body results in the
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entire Mech getting destroyed this
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system makes for deeper strategies and
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decision-making whenever tackling
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different types of enemies the game also
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has quality of life features for those
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who find tediousness in in the combat
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animations you can freely disable them
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and even crank up the combat speed to up
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to three times for faster engagements if
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you think your team is capable enough to
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perform on their own you can also enable
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the auto mode so you can sit back and
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unfolds in mechar Rashi the weapons
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equipped by a Mech dictates the role
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they ought to play while a pilot has
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certain skills specific to a type of
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weapon you can freely swap their Mex
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weapon to the one that you prefer
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there are four main roles that I can
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surmise while playing through this game
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Guardians were equipped with shields
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that protect their squad from enemy fire
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supports that repair damage to their
8:08
squad and can even restore damage Parts
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range damage dealers who excel at
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dealing a lot of damage to enemies from
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a safe distance and melee damage dealers
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who get up close and personal to the
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enemies giving little to no room for
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retaliation among these roles or classes
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there are a lot more nuances in play
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styles that let you truly play your way
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like different way weapons and Pilots
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that have very specific skills one
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really good example for this is for the
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range damage dealers when you hear that
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you'd probably think snipers and for the
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most part snipers are indeed a pretty
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big part of the game especially during
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the early stages because there's a
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really good chance that you'd be using
8:47
one of the main characters Dana as your
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main damage dealer but aside from
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snipers you can also equip this class
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with a shoulder mounted rocket launcher
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that has a significantly longer range
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and Deals damage to all the the targets
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Parts as opposed to a single part for
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the sniper there are also rocket
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launchers that deal damage to an area
9:06
instead of a single Target which is best
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for whittling down opponents before
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dealing the decisive blow and there are
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many more varieties of STS or mechs to
9:14
choose from and different weapons and
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armor combinations that open up an
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almost endless amount of customizations
9:20
witness unleash power bir from
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pain which leads us to the mech
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customization mechari features Mech
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customization that is separate from the
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pilot and their progression meaning that
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you can mix and match Max to fit your
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squad's needs normally in games like
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these would' probably see a system where
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the pilot and the mech are one and the
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same and you level them up together as a
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package but in mechari Once you pull for
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a pilot you can freely swap out their
9:47
Mex parts for ones that you prefer or
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even transfer their parts to a different
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pilot altogether there are three main
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weight classes for Mech that are
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dictated by the pilot the heavy class
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the medium class and the light class
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heavy class mechs tend to be the
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Frontline vanguards of the squad like
10:03
the Guardians medium class mechs are
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usually for the supports and snipers
10:08
while the light class mechs are for the
10:09
skirmishes that move quickly in and out
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of combat however the relation to the
10:14
weight class to these roles or play
10:16
Styles will most likely become
10:17
fictitious in the near future I can
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easily see the game releasing a heavy
10:22
class pilot that excels in longrange
10:24
artillery or medium class that Shields
10:26
the squad or a light class that mostly
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remains station Ary and so on as for
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acquiring mechs and Mech Parts you can
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mainly get them by doing a summon on the
10:34
SD Banner but it seems that the game
10:36
allows you to craft them as well using
10:38
specific resources once you've played
10:40
the game for long enough you're bound to
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have some duplicates for your Mech parts
10:44
that you can use to further enhance the
10:45
main parts used by your active Squad but
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duplicates aren't the only thing that
10:50
lets you strengthen your Mech because
10:51
you can also separately level each part
10:53
using upgrade materials to increase
10:55
their combat capabilities as for further
10:57
customization the game also lets you
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customize a Max appearance by
11:01
manipulating their color scheme which is
11:03
a pretty basic visual customization
11:05
feature for now but it can easily turn
11:07
into something really interesting in the
11:11
future Pilots are the game's way of
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introducing specializations skills and
11:16
play Styles and they technically have a
11:18
separate progression system from the
11:20
meccas or the STS but at the end of the
11:22
day those two modules go hand in hand in
11:25
macari Pilots are characters with
11:27
specific sets of passive skills in
11:29
abilities I think I forgot to mention
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this when talking about the meccas
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earlier but like the specific Mecca
11:34
Parts Pilots also come in different tier
11:36
or Rarity stages with the highest
11:38
Rarities being the S-Class units however
11:41
while higher Rarity units are usually
11:43
better in games like these mecar rushi
11:45
actually blurs the line between an S
11:47
tier and a b tier unit especially in the
11:50
early stages of the game of course when
11:52
you have units fully maxed out the stier
11:55
variants will have higher ceilings for
11:56
their stats but depending on the roster
11:59
that you you have the beater Pilots are
12:01
by no means useless in fact during my
12:03
playthrough I find that the beaters do
12:05
more on the field compared to my soulle
12:07
S tier unit aside from that while Pilots
12:10
dictate the skills and play styles of a
12:12
specific unit ultimately the mechs are
12:14
the ones who decide your Victory or
12:16
defeat duplicate shards are also a thing
12:18
for pilots and you can use these shards
12:20
to further increase their capabilities
12:22
but from what I've seen so far their
12:24
effects are very minimal but we'll
12:26
probably see their importance once
12:27
actually reaching the true endgame now
12:30
you mainly acquire pilots from a
12:31
separate Banner from the STS but
12:33
unfortunately with the version that I
12:35
played I won't be able to comment about
12:36
P pitties guarantees or percent chances
12:39
of getting a unit because the banners
12:41
available are limited but even then I
12:43
can already see the vision the devs have
12:46
for this system and I'm already excited
12:48
with what they'll have to offer for
12:49
their Global release especially with
12:51
what's currently going on in the live
12:53
Asia server for the game but more on
12:59
once you obtain a set of meccas it's not
13:01
as simple as leveling them up and
13:02
calling it a day as I mentioned earlier
13:04
meccas are divided into four different
13:07
parts the body the left and right arms
13:09
and the feet obtaining Parts by summon
13:11
or crafting May yield only one part
13:14
depending on the manner you obtain them
13:15
this means that while complete sets of
13:17
parts are generally good you can also
13:19
mix and match these parts depending on
13:21
your preference aign from the parts of
13:23
the mech another thing that is a core
13:25
mechanic of the game are weapons mechar
13:27
Rashi has a wide VAR vary of weapons
13:29
that can be slotted on different parts
13:32
of the mech but the ones that deal
13:33
damage are usually equipped on their
13:35
arms or both for two-handed weapons like
13:38
the sniper rifle currently every Mech
13:40
has five weapon slots the left and right
13:42
shoulders the left and right arms and a
13:44
slot for the back usually you'd find
13:47
missile launchers equipped on the
13:48
shoulders most of the weapons would be
13:50
equipped on the arms and healing and
13:52
utility weapons are equipped on the back
13:54
slot the different types of weapons work
13:57
very differently one category for
13:59
example melee weapons have a variety of
14:02
different types that inherently work
14:03
differently from each other some melee
14:06
weapons like the pile bunker are single
14:08
Target weapons that are good for dealing
14:10
a large amount of Single part damage
14:12
other melee weapons like the pole arms
14:13
lets you attack a group of enemies as
14:16
opposed to only a single one and there
14:18
are many more of these variations that
14:20
differ from weapon to weapon opening the
14:22
game up to an insane amount of play
14:24
Styles but you can't just deck out your
14:26
mechs with whatever you want there is a
14:29
weight to power limit for every Mech
14:30
that limits what you can equip on a
14:32
single Mecca the mech power is mostly
14:35
dictated by the mech body part and every
14:37
other part has a weight stat that adds
14:39
up to a total that needs to be lower
14:41
than the maximum power this is
14:43
definitely one of the first things that
14:44
you need to put into consideration when
14:46
building a new Mech but how exactly do
14:49
you obtain resources to level up your
14:51
units well as you progress of the game's
14:53
main story various activities will
14:55
slowly appear that you can choose to do
14:57
for specific rewards no note that some
14:59
of these challenges may seem too easy at
15:01
the start but as more of them appear the
15:04
difficulty also gradually increases
15:06
there are many different types of side
15:07
missions that each give specific
15:09
materials or items as rewards so there
15:12
is a good amount of variety to look
15:14
forward to now you can't just spend the
15:16
entire day grinding the game out for
15:18
resources as with every Goda game today
15:20
you will be capped by an energy limit
15:23
that replenishes over time which means
15:25
that you'll have to spend your energies
15:26
wisely in order to efficiently upgrade
15:31
want so I'm not entirely sure if you're
15:34
getting these collabs when the game
15:35
finally comes out for its Global release
15:37
but in the lime servers today there are
15:39
a few interesting events and collabs
15:41
happening which is a pretty good
15:43
starting point when speculating about
15:44
what this game will have to offer the
15:46
game had goab events with Nvidia as well
15:49
as Republic of Gamers more commonly
15:51
known as Rog each giving out a free
15:53
themed EGA as part of their respective
15:55
campaigns aside from that the game also
15:58
had a crossover update that brought Neon
16:00
Genesis Evangelion characters as well as
16:02
avas to the game well St is designed to
16:05
look like avas at least you could just
16:07
imagine the sheer power cre problem if
16:09
they introduce actual avas into the game
16:12
but even then this collab goes
16:14
absolutely crazy and the avas feel like
16:16
they're actually out of this world in
16:18
terms of looks and combat ability while
16:20
I'm someone who prefers continuity and
16:22
immersion these avas actually somehow
16:25
feel like they totally belong and I'm
16:27
hoping that we get this collab on the
16:29
Global release as well because they
16:33
amazing and that is all I have for today
16:36
I had a really good time trying this
16:38
game out during the past few days and if
16:40
I didn't make a conscious decision to
16:42
stop playing the game I probably
16:43
wouldn't have been able to bring you
16:45
guys this video anyways if you're as
16:48
interested and hyped about this game's
16:49
Global release as I am consider clicking
16:51
the link down in the description to
16:53
pre-register and help us attain the pre-
16:55
goal which will undoubtedly give some
16:57
additional rewards remember to hit like
16:59
subscribe if you're new around here and
17:01
remember to follow turnbas lovers for
17:02
everything turnbas this has been leaf
17:04
and I'll see you guys on the next one