0:02
CH marello here today we're diving into
0:05
a tactical RPG I've been following
0:08
closely for a while with its release
0:11
just around the corner it's time for a
0:13
detailed look at what do rule has to
0:19
offer developed by elen tuja do rule
0:22
transports us to a medieval world where
0:25
political Intrigue and power struggles
0:28
form the backdrop to the adventurers of
0:31
the Rangers a group dedicated to
0:33
protecting the Empire studying as a
0:35
fresh recruit the Rangers are quickly
0:38
trust into the her of unfolding events
0:41
and must make choices that will
0:49
future as is common in the genre the
0:52
story unfolds through character driven
0:54
dialogues between battles during these
0:57
interactions players are often faced
1:00
with decisions that influence the
1:02
narrative adding weight to every choice
1:05
and ensuring not two play throughs feel
1:12
same the game playay of those rule is a
1:15
perfect match for fans of tactical RPGs
1:18
combining strategic combat with
1:20
immersive storytelling and a focus on
1:22
character development the battles are
1:24
played out on hexagonal greed maps with
1:27
TS divided by teams this means means
1:30
you'll move all your units during your
1:32
turn and then the enemy will do the same
1:35
combat is full of depth and requires
1:37
careful planning zones of control are a
1:40
key mechanic restricting the movement of
1:43
enemies engaged by your units
1:46
positioning matters a great deal too
1:48
attacking enemies from the side or rear
1:52
can significantly reduce or even nullify
1:55
their ability to Counterattack the
1:58
terrain adds another leg of complexity
2:00
as certain tiles offer bonuses or
2:03
penalties forcing you to think
2:05
critically about where to position your
2:13
forces characters equip with shields
2:16
bring an additional tactical Dimension
2:18
these units have block points alongside
2:20
their health allowing them to absorb
2:23
damage from the front however they
2:25
remain vulnerable to attacks from behind
2:28
emphasizing the importance of position
2:30
and awareness we have archers that can
2:32
strike from a distance we have piercing
2:35
attacks that can hit multiple enemies in
2:38
a straight line and two handed swords
2:41
that can cleave through aent Force
2:44
meanwhile support units such as healers
2:47
and those with special skills can
2:49
provide crucial Buffs to allies or
2:51
hinder enemies by reducing their
2:54
accuracy every attack you initiate comes
2:56
with detailed feedback including it
2:59
chances is the damage you are likely to
3:01
deal and any retaliation damage you
3:05
might take from a Counterattack the game
3:07
also offers secondary objectives that
3:10
keep the missions fresh and engaging for
3:12
example you might need to reach a chest
3:15
before a specific number of turns run
3:17
out or defeat a set number of enemies
3:24
character the map design felds purpose
3:27
built for strategic parity whether you
3:30
are planning an offensive maneuver or
3:32
Shoring up your defenses you'll find
3:35
plenty of ways to adapt for example
3:37
flanking a line of shielded enemies by
3:40
taking a side puff can completely change
3:42
the curse of a battle on the defensive
3:44
side blocking key choke points with
3:47
Shield bearing units can buy precious
3:50
time for your other forces to achieve
3:57
objectives out progression is one of the
4:00
defining features of do rule offering a
4:03
deep system of growth and customization
4:06
the game's six character classes provide
4:09
distinct roles on the battlefield each
4:11
with unique abilities and growth paths
4:13
Fighters soldiers schemers Defenders
4:17
archers and Medics characters grow in
4:21
two primary ways first through weapon
4:25
proficiency which improves damage and
4:28
accuracy as a character repeatedly uses
4:31
a specific weapon type second through
4:34
level progression where characters gain
4:36
experience for actions taken in battles
4:39
once the HP bar is full they level up
4:42
earning points in their core stats these
4:46
stats include Vitality which determins
4:48
HP strength impacting weapon damage
4:51
skills improving accuracy agility
4:54
affecting Dodge chances Counterattack
4:56
priority and double attacks endurance
4:59
which are allows heavier equipment
5:01
without agility penalties defense which
5:04
reduces incoming damage each cter has
5:07
unique growth rates that influence how
5:10
the stats increase with each level up
5:13
players can even modify these rates in
5:16
the main menu choosing between randomize
5:19
or fixed stat growth core stats also
5:22
translate into derived batttle stats
5:26
attack combines weapon damage and
5:28
strength speed determines double attacks
5:31
opportunities if it surpasses the
5:34
enemies by Four Points avoid relies on
5:37
agility for evasion while move defines
5:41
how far a unit can travel per turn build
5:44
dictates how much weight a car can carry
5:47
without penalties and hit is calculated
5:49
from weapon accuracy and the skill stat
5:52
to determine the chance of Landing
5:54
attacks each character comes AI with one
5:57
passive skill which provides consistent
5:59
bonuses and one active skill offering
6:02
tactical advantages in combat weapon
6:04
profit sensy tables show how depth each
6:08
character is with different weapon types
6:11
and Mastery of these weapons
6:13
significantly enenes their effectiveness
6:17
aligning characters with the right
6:18
weapons and maximizing their strengths
6:21
adds St to the strategy ensuring no two
6:24
units feel the same with this system Doo
6:27
rule gives players the tools to fully
6:29
custom cize their team and refine their
6:31
strategies to suit their player style
6:33
making every decision on and off the
6:37
matter after the first two chapters
6:40
you'll finally gain access to your
6:43
headquarters between missions you'll
6:45
handle unit management allowing for a
6:47
detailed level of customization you can
6:50
inspect each character individually
6:52
review their equipment and use the forge
6:55
to enance weapon damage and accuracy
6:57
Additionally you can apply value use
7:00
items to gain unique bonuses such as
7:02
scaling weapon damage with endurance
7:05
instead of strength or adding a damage
7:07
bonus when attacking enemies wielding
7:10
aess for example this offers a robust
7:13
layer of personalization for your
7:15
characters all upgrades and
7:16
customizations require company funds
7:19
which are primarily earned by completing
7:22
missions especially side
7:24
quests while at your base you'll also
7:28
engage in conversations with your units
7:30
these dialogues aren just for flavor
7:33
they provide valuable back story and
7:36
unlock specific Side Quests for future
7:38
missions there are also the shop where
7:40
you can purchase weapons and items to
7:43
use in the Forge once you've managed
7:45
your resources you can save your
7:47
progress and move on to the next chapter
7:50
which will typically lead to another
7:55
battle at the time of writing I've
7:57
played the game for about 2 hours
7:59
reaching chapter 3 so far the story is
8:02
enjoyable and the dialogue is
8:04
refreshingly cones which I consider a
8:07
big plus the combat system has been
8:10
highly engaging and I'm eager to
8:13
discover special weapons that can be
8:15
further upgraded and customized with the
8:18
wide array of available items the normal
8:21
difficulty setting feels well balanced
8:23
in two instances I came close to losing
8:26
a unit and remember death is permanent
8:29
so those seeking a greater challenge
8:32
should undoubtedly select the veteran
8:35
difficulty talking about visual Styles
8:38
and sound the character models and
8:40
portraits are well designed while the
8:44
art style might not appeal to everyone I
8:47
personally find it quite enjoyable the
8:50
music complement both the story and
8:52
combat faces effectively en hunching the
8:55
overall experience a full read review
8:58
will follow soon offering a
9:00
comprehensive evaluation however based
9:03
on my time with the game so far I highly
9:06
recommend it to fund of tactical
9:10
RPGs you will find the link for the game
9:13
inside the description now let me know
9:15
what you think about dozu rule in the
9:18
comments below remember to hit the like
9:20
button share the video subscribe to the
9:22
channel and also consider supporting me
9:24
through all my pages wish you the best