HOMM Exploration Fuses With A Survival RPG - Dead Underworld - Overview
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Feb 4, 2025
Dead Underworld, a survival RPG developed by indiedev Manmachina. A playable demo just dropped, and from what I’ve seen, this is shaping up to be a truly exciting project. Let’s dive into the details. #turnbased #DeadUnderworld #rpg Wishlist Dead Underworld https://store.steampowered.com/app/2518320/Dead_Underworld/ ❤️ Join this channel to get access to perks: https://www.youtube.com/channel/UCmiURpCHwm7vRE9Pln1br8g/join 🔔 WEBSITE & TWITCH - Website: https://turnbasedlovers.com - Twitch channel: https://www.twitch.tv/turnbasedlovers
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CH marello here I follow countless turn
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based project and my wish list is
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practically endless filled with both
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release titles and games still in
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development unfortunately many of these
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never see the light of day Fading Into
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Obscurity but sometimes a project takes
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a lucky turn and you get that trilling
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notification an update or even better a
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playable demo that's exactly what
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happened with dead underworld a survival
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RPG developed by Sol Creator man minina
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a playable demo will drop in a few days
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and from what I've seen this is shaping
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up to be a truly exciting project but
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let's dive into the
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details dead underworld casts you as a
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lone Adventurer exploring a world that
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blends post-apocalyptic teams with
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spirits and esoteric elements in this
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hostile environment you'll scavenge for
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resources gather items and contend with
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various factions while navigating a
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world riddled with danger and
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radiation the demo doesn't reveal much
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about the game's backstory instead
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delivering its lore through interactions
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with factions characters and enemy units
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a storytelling approach typical of Rog
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lights now let's take a closer look at
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the game
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play Imagine Heros of MIT magic fused
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with a Rog light RPG this is the the
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core of De Underworld the game places a
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strong emphasis on exploration drawing
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clear inspiration from the legendary
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strategy series you'll control your
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Adventurer as they carefully manage
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their movement each turn reaching items
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point of interest and enemy encounters
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across pixel art
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Landscapes enemies range in difficulty
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with a color cuted system marking
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threads from Green easier to Red deadly
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right radiation zones will inflict
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damage if crossed and interacting too
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much with Spirit related points of
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interest will raise the overall danger
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level of the
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map another key survival element is the
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motivation bar which fluctuates based on
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events such as encounter rest and
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various environmental
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factors survival in De underworld
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depends on collecting and wisely using
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several Key Resources coins used to
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upgrade character STS Alloys and
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Universal material serving as ammunition
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for all ranged weapons supplies consumed
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at the end of each turn to restore HP
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and prepare for the next Journey Soul
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coins used to upgrade party based skills
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once movement points are depleted you'll
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need to set up comp ending the turn in
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this phase you can choose between
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boosting your recovery at the cost of
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motivation or taking a simple
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restorative knp to gain motivation
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instead stealth plays a crucial role in
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Exploration sometimes it's better to
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sneak past threats rather than risk
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combat you can also use stealth to set
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up an ambush and take advantage of
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special perks however be wary of
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environmental hazards crows for example
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can alert enemies drawing them to your
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position at the worst possible moment to
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progress you must reach a portal that
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transports you to the next area the word
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map follows a classic Rog life structure
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with branching Puffs and nodes that can
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belong to specific
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factions one of a game standout elements
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is character design and progression
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while you can embark on your journey
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alone you'll also have the opportunity
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to recruit Seekers Companions and count
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during exploration having an additional
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party member with a maximum of one
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provides clear advantages not in compat
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but also in traversal and rese Gathering
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each C is defined by Co stats that
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influence both combat Effectiveness and
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exploration abilities strength which
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affects melee damage melee defense and
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movement Constitution which affects HP
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heal rate and physical resistance
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agility affecting range damage range
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defense and initiative intelligence
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plays a crucial role in Awareness loot
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rate and bend rate Charisma influence
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the spirit the mental resistance and how
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you deal with other characters and
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factions Beyond stats each Carter has
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unique traits that shape their
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specialization and ideal equipment load
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out the default character in the demo
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for example has traits fing melee combat
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making knives Spears and other close
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combat weapons the best choice other
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companions however may an un exploration
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by unlocking special skills improving
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environmental awareness or boosting
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resource
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collection battles in dead underworld
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take place in a turn-based format with
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engagements occurring across three
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combat ranges long range mid-range and
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melee positioning is key if your
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initiative start is higher than the
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enemies at the start of a battle you'll
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get to choose your initial stuns however
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movement remains possible throughout the
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fight allowing for tactical
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repositioning in battle you primarily
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control the front line character but you
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can swap positions with a companion when
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needed combat features a robust Arsenal
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including rifles pistols SMGs grenades
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and a Varity of tactical items an
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impressive selection especially
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considering this is just the demo
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inspecting enemy portraits also reveals
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vital details like resistances and
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weaknesses letting you plan your attacks
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for critical
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damage that underworld is showing a lot
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of Promise the sheer variety of weapons
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and items the depth of character
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customization and the Strategic
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flexibility in both combat and
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exploration all suggest a game with
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serious replay
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value there's plenty to sink your teeth
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into and this demone hints at countless
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hours of engaging and play give the demo
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a shout when lunch is on Steam on the
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6th of February and let me know what you
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think about it you will find link inside
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the description wish you the best ciao
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