0:00
chatti marello here today bringing you
0:02
some information about recently
0:07
how the concept of blending Dark Souls
0:11
reach atmosphere with turn based
0:13
tactical combat may seem unconventional
0:15
but for me it's an idea that's been
0:17
simmering in the back of my mind for
0:19
ages now with de howl we have a game
0:22
that comes remarkably close to bringing
0:26
this Vision to life developed by the UT
0:29
Zone and published by 11bit Studios Dev
0:32
H is an adventure set in a mystical
0:35
Mesolithic Europe combining a hly
0:38
immersive atmosphere with a unique
0:44
style I recently had the chance to try
0:47
out its demo which will soon be
0:49
available to everyone so let me walk you
0:52
through what makes the still stand
0:58
out the game takes place in a mysterious
1:00
force of Mesolithic Europe a setting
1:02
teaming with Mythic allore The Story
1:05
begins with a strikingly grim scene to
1:08
Dear lying lifeless in a pool of blood
1:11
this turned out to be the children of
1:13
our protagonist a woman called Ro who
1:16
embarks on a dangerous ritualistic
1:18
journey into the spirit world to bring
1:32
this premise waves together teams of
1:35
sacrifice and Chester rights and the
1:37
fragile threads connecting the spiritual
1:42
Realms narrative wise de how draws
1:45
inspiration from dark source and Elden
1:48
ring relying on quiet cryptic
1:50
storytelling that encourages players to
1:52
piece together the Lord themselves the
1:54
game world even from the small taste
1:57
offered in the demo feels expensive and
2:00
richly detailed promising exploration
2:09
measure visually death foul is nothing
2:12
short of mesmerizing its art style
2:14
Blends pixel graphics and dark tones
2:17
underscores the aterial nature of the
2:20
spirit world and perfectly complements
2:23
the game's teams the audio design is
2:26
equally impressive atmospheric music Led
2:28
with hunting men Melodies amplifies the
2:31
sense of immersion together the art and
2:34
sound create an unsettling and
2:40
experience the game playay structure
2:43
leans into a mix of exploration and
2:45
based combat you control the protagonist
2:48
using Mouse clicks similar to a point
2:51
and click adventure game navigating what
2:53
promises to be a sprawling
2:55
interconnected World along the way
2:58
you'll encounter corrupted creatures and
3:00
engage them in GED based tactical combat
3:03
the combat System introdu card mechanic
3:06
each card correspond to an action such
3:08
as throwing rocks pushing enemies or
3:10
activating a shield as you defeat
3:12
enemies you'll unlock crafting options
3:15
enabling you to forge new weapons and
3:18
abilities again represented as SCS in
3:21
addition to this equipable items Grant
3:24
bonuses add the layer of customization
3:35
while it's always a risky to overripe a
3:37
game base solely on demo death how feels
3:39
like more than just another in the RPG
3:43
it's meticulously crafted art compelling
3:46
outo design and unique approach to
3:48
combat and exploration make it a
3:51
standout I can't wait to dive deep into
3:54
this enigmatic world and see how the
3:59
the game has no release date yet but the
4:02
demo will soon be available through
4:03
Steam now let me know what you think
4:06
about it in the comments below and
4:09
inside the description as usual you will
4:11
find the link to the steam page wish you