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Hello friends Welcome To frea tutorial
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and in this tutorial we will understand
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part design workbench in
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freeat you can also visit my website
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Mech nexus.com where I write articles
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and tutorials on freeat you can also
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download my tutorial Source F from the
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here you can also support my work by
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buying my free cat crash course for
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beginner it is a very basic level course
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for the beginner user where a beginner
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user can Master the free
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Cad and you can also support my work on
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coffee.com you can buy me a cup of
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coffee you will get my website link and
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my Kofi donation page Link in a video
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description part design workbenches in
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freead is the one of the most robust
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workbench to model the part as compared
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to part workbench and draft workbench if
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I say free part design workbench is
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as part modeling features in solid works
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you so first we will uh switch to the
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workbench as you can see that uh this
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beautiful part is a model with with the
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help of a part design workbench
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now if you activate the part design
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workbench then you will get the
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tools to create a part with the help of
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here if we see here is a you can insert
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a datm line datm plane you can create
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local coordinate system here is a pad
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sweep additive Helix for creating spring
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you will get the pocket you will get the
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hole you will get the Revol cut Etc
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linear pattern circular
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pattern if I show you the image of a
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solid works features so if you compare
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the part design workbench of a free Cad
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and this solid works so you can find
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that uh almost all features are
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available in a free cat therefore you
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can can make the model something like
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this so let's uh dive deeper into the
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part design workbench so when you
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activate your part design workbench and
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create a new file so here you have to
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understand the concept of a model and a
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body so here if you create a
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part so part will be get inserted here
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and if you create a body inside of this
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part then this your part will be the
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parent and uh your body will be the
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child and if you see here both having
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the their own coordinate system so if
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I On the Origin plane and if I select
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this XY plane and create a
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create here a rectangle and I come out
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it select the sketch and I extrude it uh
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here I have created a part inside I
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created a body there could be n number
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of a body inside a part now let's see I
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create one more body I On the Origin
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plane and again I select this XY plane
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and create a sketch at this time I
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it I select my sketch and click on
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extrude okay so now you can see that
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inside a part there is a two body I can
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create uh as many as body I want so but
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when I select on this part so you can
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see that both the bodies get
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selected I can select on this part and I
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can export it into the a different card
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format like uh IGS or step so here you
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have to understand that uh either you
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want to model with a part or
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compulsion you can directly model a body
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but uh my recommendation is that if you
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use the concept of this part and then
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body that will be the good now I show
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you the one more example I discard this
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file and I create a new file now instead
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of creating this part I can directly
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plane and I can create
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I will create a sketch here again I
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rectangle I will close it and I extrude
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it so you can see that
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uh I can still make a part with the
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without the help of this part so
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basically once you use this part it
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works as a container for example if you
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have created two body
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and uh I again I select this uh XY plane
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and I create a sketch and this time I
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draw something different feature and I
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it okay so once you use the body
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features so if you select both the
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bodies then only you can export it but
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when you use the part then it works as a
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container but in the case if you have
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forgot to use the part and you have
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body but there is a other way to do it
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what you have to do is click on the
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part drag and drop this body inside this
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part now I have a drop my both the body
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inside the part now if I click on this
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part both the get selected so that is
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concept behind the part and the
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body this part work as a container and
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but this body is not dependent upon this
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without using the part we can create the
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body so that is the concept between the
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part and bodies now let's see some other
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feature of this uh part design
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body and uh I on my origin plane and
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again I create one uh
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rectangle and I close
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plane I select my sketch and extrude
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it so you can see that uh Extrusion has
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been created now let's see the property
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feature features what you will get once
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you create a feature so if I click on my
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pad and if I go to the data tab so you
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will get uh all the information
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essential data related to this
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pad here you will get the
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length you will get the
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directions you will get the taper angle
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if you given here refine
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and uh you will get option here like you
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can make it symmetric to the plane or
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not so it it works like other softwares
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like solid works and inventor and uh if
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I select this face and I create a sketch
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and for example if I create a hole here
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and I close it and I select my sketch
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and make a cut and I will say it through
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all so you can see that cut has been
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now you can see that my second feature
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is the pocket and if I wanted to uh see
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my first featur all you have to do is
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Select this featur and place the space
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bar from your keyboard and once you
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click on second one second feature will
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be get activated so this is the how the
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tree Works in a part design
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you created a part you can simply export
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it into the other format and uh you can
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also edit the step file with the help of
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a defeaturing tool which we will discuss
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later so this is the very basic tutorial
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and introduction about the part design
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workbench and in upcoming tutorials we
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will create some awesome part with the
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help of a part design workbench so this
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is all about this tutorial thank you for
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watching and thank you for your valuable