David F. Sandberg and Gary Dauberman talk about adapting the hit video game and working with Peter Stormare.
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0:00
As someone who played the game, I was really curious how you adapt something that's already based on movies
0:06
And I think it's interesting how you guys took the time loop angle. Can you tell me a little bit about how that decision came about
0:13
It was kind of a meta thing, but we talked about, you know, Blair and I, the co-writer
0:17
had discussed when you're playing a game and you die and then you reset and you play again
0:21
And it's different each time. So it's not, you know, Super Mario Brothers where you're learning the patterns of the movements of the enemies and something
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So it's so different. We thought how cool that would be to introduce into a horror movie that like when you die, you're suddenly in a different horror movie because the game is such a love letter to horror movies
0:36
So we thought this would be a really cool idea to sort of introduce that idea into the movie
0:42
We all got murder and now we're here again. So the night is just in our piece
0:49
I don't remember that happening last time. You brought Peter Stormare back
0:57
And I'm curious, when looking at who was cast in the original and who you were going to bring back
1:01
what were those conversations like and how did you go, Peter's the guy? Well, it's really about Dr. Hill, the character he plays
1:07
because we wanted the game to feel like one part of a story, the movie to feel like another part of that same story
1:12
And we think Dr. Hill is really kind of the master of ceremonies. And really, it's his story probably, you know
1:19
that can unfold throughout the franchise. We're using him as kind of the connective tissue
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In terms of other actors and stuff, we just thought the characters in the game
1:26
had their story in the game, and we would introduce a whole new set of characters that Dr. Hill would interact with
1:31
I was just very excited to have Hill come back because that meant getting to work with Peter Stormare who awesome to work with And I mean he such a He just very memorable in everything he does
1:46
I'm looking for my sister. Does she look familiar to you? She's gone missing
1:52
Up the road, there's a place. Stuck in time. For years and years and years, people kind of wrote off video game adaptations as, like, this is going to be inherently bad
2:07
And then I feel like The Last of Us came along and the conversation shifted very abruptly
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So I'm curious for you, how did The Last of Us impact the making of Until Dawn
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It feels like that video game curse has been lifted in some ways. Because not just with The Last of Us, but now you have, like, Sonic and Mario and Minecraft
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like it feels like okay something of you know it's sort of past the stigma of it's not the
2:30
super mario brothers of of was it the 80s yeah yeah but you forget but like i mean that's how
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comic books are treated in the 90s i mean there's there was you know fantastic for me people it's
2:40
almost like they didn't know what they had when they were adapting it and i feel like that was
2:44
with video games too you know i don't know if it's a now their respect for the genre people who
2:48
aren't gamers or or it's gamers who are now getting into the jobs who understand what the
2:53
I think so. Everyone from the 80s and on, games are now a part of life
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just like movies and books and comics and everything. It's not looked down upon in the same way that it maybe was before
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What is that
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