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Hello and welcome to the Tank Club. The Elder Scrolls Online's Update 39 is here and there's
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an array of forthcoming changes for tanks. One of the main adjustments is with Green Dragonblood
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and we've ran some tests to figure out which is the better morph now. The majority of adjustments
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are concentrated within class skills, many of which are poised to bring positive changes. This
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is a bug fix and quality of life patch so not a lot to get excited about but a lot of improvements
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and fixes on the way. The grand excitement however lies in the eagerly anticipated November update 40
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where we'll see a brand new endless dungeon mode called Endless Archive and within that game mode
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we've been told you'll be able to obtain class sets which is an exciting prospect. I'm really
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looking forward to seeing how those are implemented into the Elder Scrolls Online. What are your
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thoughts on the Endless Archive and class sets? Let me know in the comments below. So moving on to
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this patch, the Necromancer. This update extends a modest buff to the Necromancer class, particularly
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evident in the Frozen Colossus Ultimate. The cost of this Ultimate has been reduced to 175 Ultimate
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points from the previous 225 Notably the Glacial Colossus Morph enjoys an additional boost prolonging the major vulnerability effect to 17 seconds per hit These modifications are certainly commendable bolstering Necromancer efficiency especially
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considering the recent influx of new Major Vulnerability sources within the Elder Scrolls
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Online. Another adjustment surfaces with the Dead and Pain skill. The alternative morph to Necrotic
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Potency. The extension of Major Protection's duration to four seconds is noteworthy however
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it's important to acknowledge that it's quite unreliable to take this skill since the protection
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hinges on absorbing corpses a condition which is often challenging to meet during encounters
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where major protection is crucial such as boss fights. An alternative approach is to slot
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revealing flare guaranteeing a continuous 100% buff uptime. Sorcerer tanks receive a good
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adjustment in the form of bound Aegis. This skill can now be slotted on any bar offering its benefits
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passively across both bars. Furthermore minor protection is now a permanent aspect of this skill
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eliminating the need for its active casting. You'll still need to cast the skill to benefit
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from the additional block mitigation however. This addition provides a significant boost to
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sorcerer tanks elevating the value and utility of this skill. Nightblades have received a similar
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improvement to the sorcerer with their dark deal skill. This will now provide its minor protection
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benefit on both bars at all times by being slotted on any bar Another update includes the Trifocus passive giving a bigger damage shield after you do a heavy attack with your ice staff Although not universally applicable
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this adjustment may find its place in select tanking strategies. Finally we have the change
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to the Dragon Knight tank heal, Dragonblood. It appears that Green Dragonblood could reclaim
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its status as the primary heal for tanks. Our tests as indicated on screen encompass four
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scenarios, we evaluated both morphs using Red Frothgar food, allocating all attributes into
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health, resulting in 47k max health and 19k stamina, as well as another test employing
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Bewit Sugar Skulls with 40k health and 29k stamina. The healing values provided here pertain
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to non-critical heals and may potentially increase with critical heals. When you have lower stamina
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and really high health, possibly as a tank who blocked very infrequently, the green dragon blood
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Morph was far superior to coagulating blood. While the burst heal remained consistent, Green
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Dragonblood delivers an additional 10k healing over 5 ticks. If you play a more balanced tank
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where you stop increasing health once it reaches 40k, then you push up your stamina. In this test
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we had Bowit Sugar Skulls and split our points into stamina. Once we reached 40k health, this
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gave us 29k stamina In this situation the burst healing from coagulating was much higher than green dragon blood That is until you begin using it under 25 remaining health at which point the burst healing from green dragon blood takes over
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it's really the addition of the heal over time which makes the big difference here ultimately
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the healing over time aspect renders green dragon blood the superior choice in update 39 coagulating
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blood might be considered in cases where substantial self-healing is pivotal especially for a balanced
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tank with elevated maximum stamina, a somewhat niche scenario. For emergency healing, green
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dragon blood prevails as the optimal choice across various builds thanks to the addition
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of the healing overtime feature. So that's everything for tanks coming along with the
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update 39. Notably the dungeon finder issues have also been addressed so players will no longer
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have the issue where players appear offline when using the dungeon queue and I'm very happy that
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that's being fixed. We'll have some tank build updates coming with this patch and we'll be
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getting ready and excited for the Endless Archive that's coming soon. Thank you very much to the
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patrons and YouTube members for all the support. It's very much appreciated. Thank you very much
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for watching and I'll see you next time. Bye-bye for now