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hello friends welcome to free tutorial
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and in this tutorial we will learn what
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is the difference between part and body
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For this tutorial I am using free
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uh the sections I have shown you on my
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Kofi shop page So exactly same lectures
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under the section is created For example
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section one is a introductions to free
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descriptions If you see in part design
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workbench as uh part design workbench is
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active and uh if you see here you will
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see the part and body This is the create
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a part and uh this is options to create
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a body So most of the time new beginner
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user not able to create a difference
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between these two when to use body and
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when to use part Even if you wanted to
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create any object or we can say the part
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it may be the mechanical electronics or
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anything we can create with the both but
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there is a difference between these two
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So to explain this here I have a simple
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solid muff coupling which contains the
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three parts taper key muff and shaft So
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here I can create this assembly in a two
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ways First way I can uh create one body
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it and uh give it a first part is a
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shaft So I will uh select it and let's
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rename it and uh give it a name as a
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shaft and uh I can on the origin plane
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create a sketch and uh create a revolve
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and we can create this uh shaft and we
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can uh save it as a separate freet files
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and uh in the same method we can create
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three separate bodies shaft Muff and
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taper key and with the help of a
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workbench Here is a default assembly
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workbench which introduced in a frecad
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version 1.0 and we can assemble it and
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but without using the default assembly
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workbench you can create an assembly
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inside of this part So major difference
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between this body and part is that uh
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part work as a container Now let's uh
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delete this file Now to understand part
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I will again create a new file and here
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instead of inserting body I will insert
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a part So this works as a container and
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inside of this part I can insert
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So here you can see that uh this works
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as a container and there are the three
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bodies is inserted And now let's rename
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our first body as per our BOM is a
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shaft Select the second one and rename
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muff and third is a taper key
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And now instead of using the assembly
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workbench I can create all three part
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container So it is very easy to model
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all the parts For example if I wanted to
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model the shaft I will hide the taper
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key and I will uh activate the shaft by
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the activating the body and I can create
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my shaft And once I created my shaft I
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will hide my shaft and uh I will on the
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muff and I will read the dimension of a
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muff and create the my part And third I
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and on the origin plane and create my
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taper key And once all the modeling is
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done I will on all the three of my body
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uh here the it saves your time rather
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than uh managing three separate fread
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files You have to manage this part and
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uh any changes you will
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instantly On the other hand if you
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create three separate body and assemble
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with the assembly workbench then you
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have to individually update the parts
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and then update the assemblies So this
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more useful as per my point of view
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because we can create multiple bodies
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and manage inside of the single parts So
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this is the difference between part and
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body So basically this part is an
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alternative of the assembly workbench
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But the only difference is that in a
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assembly workbench we have options to
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provide the different type of a
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constraint like insert made distance
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angle But here if you create the bodies
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inside of a part then you have
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position inside the this container with
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the help of a coordinate system
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Now let's uh create this shaft and uh
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this will be the rough one So I will
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select the front plane and click on the
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sketch and of the origin plane and let's
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uh rough create a rectangle I'm not
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going to read the dimension and draw it
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precisely Here I will close the sketch
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and uh select the sketch and click on
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the revolve And here I will uh select
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reference and I will select this edge
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and click on okay So once you create a
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body and once you select it here So here
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you will see the placement option
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placement option in X Y and Z So here
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you will not get the options like
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constraining option like a assembly Here
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if you want to positions the
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part we have to change the value in X Y
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and Z and place our part at uh as per
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dimensions as per our drawing So here
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same way you can hide this shaft and
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create a muff and uh maintain its
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positions Here you will get option of
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angle axis position and you have to move
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it with respect to the coordinate system
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So every tools having their own
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advantages and disadvantages For example
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if you use the part container then you
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can manage all your part inside the
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single file But uh here you have to
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change the position of your part with
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respect to the coordinate
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system If you use the assembly you
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create three separate body then uh
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managing the positions is very easy with
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the assembly but it depends upon user to
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user how they prefers to create their
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assembly But as per my point of view
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this is the most robust method to create
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because this method having no any
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dependency on any other workbenches If
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you create part with a part design or
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part workbench then you have a
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dependency on this and if you use the
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assembly workbench then you have the
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dependency on the assembly workbench as
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well But uh using the part container
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method it uh reduce your dependency and
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uh it uh helps you to manage the part
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inside of a single uh part file and you
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can easily change the coordinate
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positions and uh you can also create a
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drawing inside of this part So that is
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the difference between the part and body
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If you wanted to create a single body
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and uh make the assembly with a assembly
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workbench then you can do that And in
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this case if you are going to create an
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assembly with assembly workbench then go
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with a body And if you wanted to create
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assembly inside a single part file then
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go with this uh part container method
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which I have shown you with this simple
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example So that is the basic difference
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between part and body and when to use it
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So this is all about this tutorial Thank
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you for watching and thank you for your