Today, we’re diving into a tactical RPG I’ve been following closely for a while. With its release just around the corner, it’s time for a detailed look at what Those Who Rule has to offer. Developed by Eldin Turulja, Those Who Rule transports us to a medieval world where political intrigue and power struggles form the backdrop to the adventures of the Rangers, a group dedicated to protecting the empire. Starting as fresh recruits, the Rangers are quickly thrust into the heart of unfolding events and must make choices that will profoundly shape the future.
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0:02
CH marello here today we're diving into
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a tactical RPG I've been following
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closely for a while with its release
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just around the corner it's time for a
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detailed look at what do rule has to
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offer developed by elen tuja do rule
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transports us to a medieval world where
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political Intrigue and power struggles
0:28
form the backdrop to the adventurers of
0:31
the Rangers a group dedicated to
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protecting the Empire studying as a
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fresh recruit the Rangers are quickly
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trust into the her of unfolding events
0:41
and must make choices that will
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profoundly shape the
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future as is common in the genre the
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story unfolds through character driven
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dialogues between battles during these
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interactions players are often faced
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with decisions that influence the
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narrative adding weight to every choice
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and ensuring not two play throughs feel
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exactly the
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same the game playay of those rule is a
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perfect match for fans of tactical RPGs
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combining strategic combat with
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immersive storytelling and a focus on
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character development the battles are
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played out on hexagonal greed maps with
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TS divided by teams this means means
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you'll move all your units during your
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turn and then the enemy will do the same
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combat is full of depth and requires
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careful planning zones of control are a
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key mechanic restricting the movement of
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enemies engaged by your units
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positioning matters a great deal too
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attacking enemies from the side or rear
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can significantly reduce or even nullify
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their ability to Counterattack the
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terrain adds another leg of complexity
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as certain tiles offer bonuses or
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penalties forcing you to think
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critically about where to position your
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forces characters equip with shields
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bring an additional tactical Dimension
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these units have block points alongside
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their health allowing them to absorb
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damage from the front however they
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remain vulnerable to attacks from behind
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emphasizing the importance of position
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and awareness we have archers that can
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strike from a distance we have piercing
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attacks that can hit multiple enemies in
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a straight line and two handed swords
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that can cleave through aent Force
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meanwhile support units such as healers
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and those with special skills can
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provide crucial Buffs to allies or
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hinder enemies by reducing their
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accuracy every attack you initiate comes
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with detailed feedback including it
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chances is the damage you are likely to
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deal and any retaliation damage you
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might take from a Counterattack the game
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also offers secondary objectives that
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keep the missions fresh and engaging for
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example you might need to reach a chest
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before a specific number of turns run
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out or defeat a set number of enemies
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with a particular
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character the map design felds purpose
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built for strategic parity whether you
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are planning an offensive maneuver or
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Shoring up your defenses you'll find
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plenty of ways to adapt for example
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flanking a line of shielded enemies by
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taking a side puff can completely change
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the curse of a battle on the defensive
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side blocking key choke points with
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Shield bearing units can buy precious
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time for your other forces to achieve
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mission
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objectives out progression is one of the
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defining features of do rule offering a
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deep system of growth and customization
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the game's six character classes provide
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distinct roles on the battlefield each
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with unique abilities and growth paths
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Fighters soldiers schemers Defenders
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archers and Medics characters grow in
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two primary ways first through weapon
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proficiency which improves damage and
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accuracy as a character repeatedly uses
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a specific weapon type second through
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level progression where characters gain
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experience for actions taken in battles
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once the HP bar is full they level up
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earning points in their core stats these
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stats include Vitality which determins
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HP strength impacting weapon damage
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skills improving accuracy agility
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affecting Dodge chances Counterattack
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priority and double attacks endurance
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which are allows heavier equipment
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without agility penalties defense which
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reduces incoming damage each cter has
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unique growth rates that influence how
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the stats increase with each level up
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players can even modify these rates in
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the main menu choosing between randomize
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or fixed stat growth core stats also
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translate into derived batttle stats
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attack combines weapon damage and
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strength speed determines double attacks
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opportunities if it surpasses the
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enemies by Four Points avoid relies on
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agility for evasion while move defines
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how far a unit can travel per turn build
5:44
dictates how much weight a car can carry
5:47
without penalties and hit is calculated
5:49
from weapon accuracy and the skill stat
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to determine the chance of Landing
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attacks each character comes AI with one
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passive skill which provides consistent
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bonuses and one active skill offering
6:02
tactical advantages in combat weapon
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profit sensy tables show how depth each
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character is with different weapon types
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and Mastery of these weapons
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significantly enenes their effectiveness
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aligning characters with the right
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weapons and maximizing their strengths
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adds St to the strategy ensuring no two
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units feel the same with this system Doo
6:27
rule gives players the tools to fully
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custom cize their team and refine their
6:31
strategies to suit their player style
6:33
making every decision on and off the
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battlefield
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matter after the first two chapters
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you'll finally gain access to your
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headquarters between missions you'll
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handle unit management allowing for a
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detailed level of customization you can
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inspect each character individually
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review their equipment and use the forge
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to enance weapon damage and accuracy
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Additionally you can apply value use
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items to gain unique bonuses such as
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scaling weapon damage with endurance
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instead of strength or adding a damage
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bonus when attacking enemies wielding
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aess for example this offers a robust
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layer of personalization for your
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characters all upgrades and
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customizations require company funds
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which are primarily earned by completing
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missions especially side
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quests while at your base you'll also
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engage in conversations with your units
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these dialogues aren just for flavor
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they provide valuable back story and
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unlock specific Side Quests for future
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missions there are also the shop where
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you can purchase weapons and items to
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use in the Forge once you've managed
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your resources you can save your
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progress and move on to the next chapter
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which will typically lead to another
7:55
battle at the time of writing I've
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played the game for about 2 hours
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reaching chapter 3 so far the story is
8:02
enjoyable and the dialogue is
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refreshingly cones which I consider a
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big plus the combat system has been
8:10
highly engaging and I'm eager to
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discover special weapons that can be
8:15
further upgraded and customized with the
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wide array of available items the normal
8:21
difficulty setting feels well balanced
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in two instances I came close to losing
8:26
a unit and remember death is permanent
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so those seeking a greater challenge
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should undoubtedly select the veteran
8:35
difficulty talking about visual Styles
8:38
and sound the character models and
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portraits are well designed while the
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art style might not appeal to everyone I
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personally find it quite enjoyable the
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music complement both the story and
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combat faces effectively en hunching the
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overall experience a full read review
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will follow soon offering a
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comprehensive evaluation however based
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on my time with the game so far I highly
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recommend it to fund of tactical
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RPGs you will find the link for the game
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inside the description now let me know
9:15
what you think about dozu rule in the
9:18
comments below remember to hit the like
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button share the video subscribe to the
9:22
channel and also consider supporting me
9:24
through all my pages wish you the best
9:26
ciao
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he
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[Music]
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