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So, you don't want ESO's Overland to be
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easy anymore. Well, challenge difficulty
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is on the way. This new system lets you
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scale the difficulty of Overland and
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questing content however you want, with
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higher difficulties rewarding more gold
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and more experience for your troubles.
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If you're a newer player, adventurer
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difficulty keeps things nice and
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relaxed, so you can quest, explore, and
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not get folded by a random wolf on the
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side of the road. Then you've got
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seasoned, which adds a little more
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pressure, and is probably the sweet spot
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for most solo players wanting a little
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extra challenge. After that comes master
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difficulty, and this is where things
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start to get serious. You can't just
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stand in red circles anymore. Heavy
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attacks actually begin to hurt, and if
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your healing slips for a few moments,
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you're probably going to die. And then,
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there's Vestige difficulty. This mode
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gives enemies up to 600% more damage,
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which basically means even world bosses
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in Rivenspire suddenly think they're
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trial bosses. Dolmens become chaos.
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Packs of enemies are actually dangerous
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again, and I have been one-shot more
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times in the last hour than I have in
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the past 5 years. But honestly, it's
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kind of brilliant, especially in groups,
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where suddenly having an actual tank in
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Overland content starts to become a
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possibility. So, get your resistances
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buffed, your potions ready, and prepare
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to suffer, because challenge difficulty
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is coming in update 50. Thank you to
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Bethesda for sponsoring this video.