Minecraft how sounds are created
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Dec 29, 2024
Minecraft how sounds are created
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0:23
that's
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nice yeah yeah I know that sounds so
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that's right I think the funniest part
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of my job is to really come up with the
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ideas to make the sounds whether it's a
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natural
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thing or a totally unexpected
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thing when you come up with that idea
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that just works that's sort of the most
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fun part of the job here we have very
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nice little thing um it's a brush it's
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used for when you put an item into an
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item frame and when you then rotate so
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this is when you put the item on the
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item
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frame and when you
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rotate yeah small silly
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thing one of the most challenging things
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to do when sound is hiding for Minecraft
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is Mob
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sounds because there's um you have to
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establish a character and the mob is
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going to have like a variety of
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different behavior that is always a bit
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different from other mobs
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if it's not an animal if it's a mob that
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doesn't exist in the real world then you
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have all the opportunities to do stuff
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with this it there are no rules you have
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to decide how it should
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sound challenging things about creating
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mob sounds is to find the right
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character of the
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sound and sometimes it's just me
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standing in front of a microphone trying
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to find the mob when it's fleeing it's
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like sorry that kind of thing that kind
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of thing it's scared but then it becomes
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very angry then it was
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like and then it FS
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again they're very primitive as you can
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hear I think the voice is powerful tool
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because you have the power to do emotive
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outputs on
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command I can sound
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happy I can sound
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sad I can sound
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angry you know all those things you can
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control with your voice which makes it a
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powerful tool especially if you apply
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effects to
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it well the cat sounds in Minecraft are
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just basic recordings of my fun cat
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called Udi main reasons to record real
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animals for me has been that sort of
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just by like the goats I met they have
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their own unique voices which means we
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now have unique goat sounds in Minecraft
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you can't hear these goats in any other
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game well one of the most advanced mob
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recordings I've ever done is when I went
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to call Modern Wildlife Park to recorded
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Dolphins it was a pretty big setup with
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a bunch of hydrophones which are you
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know water microphones and and recorded
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lots of both underwater sounds and
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overwater sounds for the dolphing so
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that was super
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big I think Samuel used his child for
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the Phantom sounds
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mm well the Phantom is a interesting mob
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because it appears when you haven't
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slept enough and that's basically what
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happens when you have a baby in real
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life so I thought I just record my
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little kid crying and then I put some
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filters on it and when if you listen
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closely you can actually hear that it's
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a
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cry all right I have a challenge for you
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we have pre-recorded a sequence from the
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game but removed all the sounds and you
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have 20 minutes to recreate them all
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right challenge
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accepted so we need a wooden door we
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need a toilet roll we need some kind of
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bell huh oh
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it's also part of the
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job the working process that we have uh
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at Mojang is quite unique I think
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because we in the sound Department gets
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to be involved from the very beginning
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from the brainstorming part together
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with designers and artists and
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developers so we have huge impact on uh
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on the feature from the very beginning
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and that's really fun
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I think the silent aspect of Minecraft
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is one of its most beautiful things the
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sound engine we use is very bare bone
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it's only available to control things
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like pitch and volume so every sound
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really counts and it's still a very
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comforting soundscape I would say I
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think that is definitely something we
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want to keep in the game okay here we go
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action I think also a lot of Minecraft
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sounds that already exist that Samu has
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created that has been here for uh all
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these years have uh like um homemade
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feeling to it in a way it's sounds like
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it's recorded and not some Li it doesn't
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sound like a library sound uh so when we
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when we create the new sounds we need to
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follow in those footsteps and uh create
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sounds that will fit into the already
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existing m craft world so that means we
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need to continue to do it in the same
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feeling yeah definitely yeah well that's
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it then yeah as we say we can live with
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this I think yeah
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nice thank
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you a good example of the community
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being really interested in what we do is
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when I made the cave sound 14 I inserted
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a picture of a creeper in it uh you have
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to use a program like a spectrogram to
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to see this I mean you can hear that it
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sounds a bit funky but I thought when we
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released it in snapshot it would take
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like a couple of months until someone
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found it but it just took a few minutes
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and then people immediately got that it
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was a creeper inside the sound I think
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that's pretty
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amazing there are some more Easter eggs
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right Easter eggs Easter egg yeah if you
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dig deep down in the caves maybe you
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will discover something that you haven't
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heard before
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yeah doesn't become any better than that
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