Elbit America showcases AI-enabled launch effects and precision strike innovation
Oct 16, 2025
At AUSA, Elbit America showcases scalable launch effects, autonomous targeting, and simulation-based design to strengthen next-gen Army readiness.
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Elbit is working with U.S. Army by providing modeling and sim to show the effectivity in
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their simulation systems and doing a lot of soldier touch points, both to capture the
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lessons learned from our previous fights that we've had in Iran and to get their real world feedback
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The number one thing with launch effects is mass, generating volume on the battlefield
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at a price that's affordable so you can scale to hundreds of thousands or millions of weapons
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It isn't about 100, it's about tens of thousands, hundreds of thousands. LaunchFX provides a way to have smart weapons
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the ability to adapt to a modern battlefield, range and lethality at mass
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And that's the critical thing as we look at the Army. In the modern fight, it's because it's a fast fight
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Like, how do you maneuver fast? The adaptability of the enemy is very, very fast
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We see that in a lot of the areas of operations, whether that was in the Middle East or it's in Ukraine
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And so launch effects provide a low cost way to provide long reach like the weapon we have behind us up to over 200 kilometers of range
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It's ability to adapt, the ability to iterate and do that at a very, very low cost point
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In Sky Striker in particular, we really focus on this 200 kilometer range providing an effect
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And it's really looking at how do divisions employ their current fires. Divisions employ fires using artillery Divisions employ fires out to 50 70 kilometers How do you provide the same effect out to 200 so that the rest of the division force can maneuver and maneuver fast
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while being provided cover still in the way they would have been with artillery
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How do you keep up with the maneuvering force? And that's really where we see something like Sky Striker
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A large enough warhead to take out a tank, a large enough warhead to take down a building
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the reach to be able to get out to 200 kilometers and still maneuver, go all the way out to 250 and
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beyond if it's point attack, the ability to do other payloads, the ability to do ISR only
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and do it from a launch mechanism that is very, very adaptable at the division level
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So from an autonomy perspective, we bring machine learning and AI to the edge, and both its ability
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to do automatic target recognition in the vehicle, its ability to navigate scene-based, visually
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based with no GPS from point A to point B. Its ability to act in tandem or in groups and all
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those things give more ability for less operators, man on the loop, a man off the loop, the ability
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to operate in swarms and that's really where the autonomy comes into play. How do I get it out there
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in a denied environment, make some decisions on the edge and just give it some left and right
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boundaries find surface to air systems find tanks find six wheeled vehicles and just go out there and kill them at range or go out there and hold and go out there and hold that range until you get an assignment on something and then provide me information along the way
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It's all about scale. And when you look at weapons that can go up to 200 kilometers, they're all in the missile range
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Obviously, the best cost per shot is artillery. I call it free because you're usually shooting artillery that was made during the Korean War
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And so when we look at how do I get long range precision fires, there's a lot of rockets and missiles and things that are, you know, in the millions of dollars
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Getting it into that six figure price point and more importantly, getting it into low six figures or even five figures is really where you get into for the cost of one long range missile
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I can make 30, 40 of these things. And this is how you build magazine depth
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Because when you look at the volumes of these things our adversaries do, right, our adversaries shoot shahids in volumes of two, three, 400 a night
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And if you're going to do that consistently, meet volley for volley, or overpower that, you've got to be able to scale this into tens of thousands
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And that's really why affordability matters the most. So we really do believe in the Army's acquisition strategy, right
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They really look at the divisions now to be the leads, soldier touch points
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making sure soldiers want what they're gonna be given and that they know how to operate that because they the ones who are gonna go out in combat with it So one of the big things we partnered with is in modeling and sim and showing how does a volley of 94 of these in a single volley really look in effect a
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maneuvering brigade for instance. We're also partnering with the Army on soldier touch points, demonstrations, working with
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real hardware out in the field, and also the lessons learned that we've had in the Middle East in particular, in Iran in
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particular, that shows the exact same mission set. How do you sit there and take out and harass surface-to-air systems
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so that your 5th gen fighters and even your 4th gen fighters can get deeper into the threat zone
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We're providing all that information to the Army. One is our mobile tactical cannon, which we'll be talking about a lot
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It's the world's most sophisticated and complex, but it is 100% US-made automated 155 howitzer
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Self-propelled, three guys, and an ability to shoot rounds at range fully automated
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And then the warheads and the other sensing systems that we provide to launch effects across the board
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Those are all things that we'll be talking about here at AUSA. And then lastly is Golden Dome and our ability to provide iron shield
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which is our look at how do you really look at the low end threat to the mainland
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Because let's be honest here, Mexico, South and Central America, Shahids are in range to the U.S. from those areas
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What are we doing for the low end threat when we have like a situation like Yemen
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where something is harassing us while we're in a high end war someplace else
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