Starfield Gameplay with comments
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Jul 8, 2023
Starfield Gameplay
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In five, four, three, two, one
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In every one of our games, we always put so much care into all those little details that breathe life into our worlds
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But Starfield isn't just a Bethesda Game Studios world, it's a Bethesda Game Studios galaxy
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So why go this big with Starfield? because we want to give you freedom on a galactic level
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The freedom to experience both the exciting planets and the quiet ones
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Scanning a planet before you land is a great way to get a sneak peek at the available resources
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you can use for crafting, building, and customizing. I think what's cool about this whole system that we generate the planet itself as a procedural content
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but the handcrafted content itself comes as the player explore. Our system builds a planet
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as the player approaches it. We stitch together a block of terrain
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After that we have the system that adds interest in locations for the player to explore, creatures
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to encounter, ore and plants to pick up. It allows us to add that touch
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of environmental storytelling that the best that is known for. Aggressive creatures
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have been disrupting our experiments. Their habitat isn't far from here. If you could take care of them for us, we would be in your debt
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So even if your friends were to visit the same planet that you had, you would have a different story to tell
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It's going to keep this guy down
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It going to be enough to watch It completely up to you how you want to interact with each planet
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whether you want to explore and see what you can find, harvest resources and be on your way
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or simply take in the views. With the help of your scanner, you'll chart the uncharted and discover exotic wildlife
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If you have the skills, you can. even figure out that certain creatures and plants, you can build an outpost and produce resources
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from those plants and animals. You can get experience and rewards for fully surveying planets
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and fully surveying a whole system. When we were concepting these creatures, we really wanted to think of them as natural to
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the environment. We didn't want alien monsters. We wanted native wildlife, something you've never
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seen before. When it comes to our exteriors, when the sun moves, all that light is calculated in real
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time through the atmosphere. Our biggest goal for lighting with Starfield was to make the game feel more filmic, to use
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lighting and color to really make it feel more cinematic. After some exploring, you can find a spot to set up a base camp
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Outposts can be built almost anywhere on any planet. And the habitat modules come in all shapes and sizes, filling all different purposes
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You can even live in them. Assign crew and companions to work at your outposts for added bonuses and set up extractors to harvest resources while you away Something cool we have this time is we have a new fly cam where you can toggle between on building
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or you can now use a top-down isometric camera, which helps plan out larger parts of the outpost
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and placing those larger habs. That way you can really plan your structures and what the overall feel of your outpost is
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And then when you're on your feet, you can really decorate and fine-tune things much easier
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Add crafting and research stations in your outpost to utilize any resources you find or already have
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Mod your weapons to adapt them to your playstyle. Different weapon sites and scopes
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Larger magazines. A selection of grips and barrels. Different ammunition like explosive rounds
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All you stealth players out there will surely need a suppressor. You can also choose to go hands-on with melee weapons
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I think it's always a delicate balance between like what's realistic, what's Sim and what's Hollywood
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And I think we sort of err on the side of like, what's fun for the player. With Starfield, we've completely overhauled our combat
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It's more dynamic. The animations are more fluid. It just feels great
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We probably have more mods and more weapons in this game than... I want to say any other game we've done before
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There's a lot of variety. Upgraded gear is just one of the many factors to pay attention to when engaging in combat
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You may need to switch things up based on your environment. Gravity is different for each planet and boost packs are excellent for getting around And for giving you an edge in combat Sometimes you even feel like you flying
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Zero gravity environments pose a different challenge. Firing a ballistic weapon in ZeroG will actually push you backwards
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Energy weapons, on the other hand, offer. for a more stable shooting experience
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We also have mag weapons. These are high-powered electromagnetic induction ballistic arrays
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Each barrel has its own targeting laser and can dish out some serious damage
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Whether you want to get up close and personal with your own two fists, or you like more compact weapons like pistols and submachine guns
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or maybe you prefer something, bigger. Starfield's got you covered
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