0:21
The murmur is a collective of malevolent
0:23
entities that dwell between dimensions.
0:25
They target humans for reasons that
0:28
remain unknown, but are believed to be
0:30
connected to their survival in our
0:32
world. The murmur operates in two
0:35
Habitat. The younglings are restricted
0:36
to wooded areas and only hunt under the
0:39
cover of darkness, particularly near
0:41
midnight. Behavior. They hunt in packs
0:44
using faint childlike whispers and
0:46
distant movements to lure prey deeper
0:47
into the woods. Their goal is to isolate
0:50
their target from civilization. Threat
0:52
level moderate. Avoidance is relatively
0:55
easy as they do not pursue prey beyond
0:57
the woods. Signs of young ling presence.
1:00
Sudden unexplained chills or a feeling
1:02
of being watched near wooded areas at
1:04
night. Whispering voices that seem to
1:06
emanate from the trees. Movement in your
1:08
peripheral vision that disappears when
1:12
habitat. Unlike younglings, elders are
1:15
not bound to the woods. They are the
1:16
most dangerous and intelligent of their
1:18
kind, capable of manipulating human
1:20
perception. Behavior. Elders are
1:22
solitary hunters who employ
1:24
psychological manipulation to ensnare
1:27
their prey. They mimic familiar voices,
1:29
loved ones, or cries for help to provoke
1:31
a response. Trigger. Responding to their
1:34
call establishes a link between you and
1:36
the elder. Giving it permission to
1:38
pursue you relentlessly. Signs of
1:40
elers's presence. Hearing a familiar
1:42
voice where it shouldn't be, eg in an
1:44
empty room or outdoors late at night.
1:46
Experiencing disorientation, paranoia,
1:48
or dread with no visible cause. shadows
1:51
or figures appearing in reflective
1:53
surfaces. During the daylight hours, the
1:55
creatures known as the murmur are unable
1:57
to exist in our world. The strength of
1:59
their presence is tied to the darkness,
2:01
and in the light, they are rendered
2:02
powerless. However, as night falls and
2:05
shadows lengthen, their influence begins
2:07
to seep into our realm. After midnight,
2:09
the veil between dimensions weakens,
2:11
allowing entities to wander freely,
2:13
avoid wooded areas during this time.
2:15
These regions are prime hunting grounds
2:16
for those that do not belong in our
2:29
Avoid forests. Never venture into wooded
2:32
areas after dark. The forest becomes a
2:35
hunting ground for the unseen.
2:38
Avoid camping. Camping near or within
2:41
forests. Past midnight is not only
2:44
extremely dangerous, but is also illegal
2:46
due to the high risk of entity
2:48
encounters. Never venture out alone,
2:50
especially near paths that border
2:51
forests. Stay clear of trails or roads
2:54
adjacent to the woods.
2:56
Always carry a flashlight. If you must
2:59
be near the woods at night, ensure you
3:01
carry a reliable flashlight. Sudden
3:03
darkness or malfunctioning lights are
3:06
often a precursor to something sinister.
3:10
Do not investigate strange phenomena.
3:12
Ignore and avoid any mysterious lights
3:15
or sounds coming from the forest. These
3:17
are traps set by the murmur meant to
3:19
lure you deeper into their territory. If
3:22
you find yourself walking near woods or
3:24
forests, especially alone, you must
3:27
remain vigilant. These areas are known
3:29
to harbor more than just wildlife.
3:32
Sometimes they whisper, sometimes they
3:35
call out to you. If you hear voices,
3:37
whether they're distant cries for help,
3:39
a friendly call, or even someone you
3:41
know, do not respond. These are not
3:43
people. These are entities mimicking the
3:46
living to lure you closer. Do not
3:48
engage. Pretend you hear nothing. Do not
3:51
turn your head toward the sound. Keep
3:54
walking forward calmly but deliberately.
3:57
Do not stop, no matter how convincing
4:00
the voice may seem. Every second of
4:03
hesitation brings you closer to them.
4:05
And if you feel a presence,
4:07
if the whispers shift to your name, or
4:11
if you hear your own voice calling back
4:13
to you, the figure pauses as shadowy
4:16
forms begin to emerge from the treeine.
4:19
The creature with its grotesque form is
4:21
briefly visible, watching with its
4:24
uncanny, glowing eyes.
4:27
Then it's already too.
4:31
Do not engage in any way. Ignore calls
4:34
for help. Avoid eye contact or staring
4:36
into the woods. Distract yourself and
4:39
stay focused on safety. Never say the
4:41
words. Who's there? Or similar phrases.
4:44
Don't mention names out loud. Find
4:46
shelter or a safe location quickly. Do
4:49
not follow the voic's directions. Stay
4:51
away from echoes or repeated sounds. If
4:54
you've engaged with an elder, the
4:55
situation is critical, but not hopeless.
4:58
Follow these steps without hesitation.
5:00
Remember, your safety depends on your
5:02
composure and quick thinking. If an
5:04
elder has targeted you, immediate action
5:06
is required to ensure your safety.
5:08
Elders are persistent, intelligent, and
5:11
far more dangerous than the younglings.
5:12
They will exploit any weakness, so
5:14
follow these steps carefully. Do not
5:17
panic. Keep your mind steady. Fear only
5:20
makes you more vulnerable to their
5:22
influence. Create distance. If you
5:25
encounter an entity, put as much space
5:27
between you and them as possible. Do not
5:30
attempt to confront or engage. Get to a
5:32
safe location. Immediately retreat to a
5:35
secure area such as a home or building
5:38
with strong barriers. Lock doors and
5:40
windows. Seal off all possible points of
5:43
entry. Do not leave any openings that
5:45
the entity could exploit. Stop
5:48
communication. Cease all interaction,
5:50
verbal or otherwise. Any form of
5:53
acknowledgement strengthens their
5:55
connection to you. Avoid looking
5:58
outside. Their forms are deceiving and
6:00
can disorient or compel you. Draw the
6:02
blinds and resist the urge to peak.
6:04
Contact the ether guard. Use the
6:07
official channels to report your
6:08
situation. They are equipped to handle
6:11
these threats and provide guidance. Stay
6:14
in a safe location until help arrives.
6:17
Remain quiet and hidden. Do not assume
6:20
the danger has passed until you are
6:22
cleared by the ether guard. If you've
6:24
encountered an entity or witnessed
6:25
unusual activity, it's crucial to report
6:28
it immediately to the ether guard. This
6:30
ensures your safety and the safety of
6:31
others. Before reaching out, follow
6:34
these steps to secure your location and
6:36
protect yourself. Ensure you are in a
6:38
safe location. Before taking any action,
6:41
confirm you are in a secure space with
6:43
all doors and windows locked. Stay quiet
6:45
and calm. Silence is your ally. Avoid
6:48
making unnecessary noise that could draw
6:50
attention to your location. Stay out of
6:53
sight. Do not expose yourself to open
6:57
areas or places where the entity might
6:59
detect your presence. Remain hidden and
7:02
vigilant. Activate the red light. Use
7:05
the red alert beacon to notify emergency
7:08
services and signal that immediate
7:10
assistance is required.
7:14
This action helps ensure your location
7:17
is identifiable to responders.
7:21
Turn on all lights. Bright illumination
7:23
disrupts the entities and can help
7:25
ensure you are not caught off guard.
7:27
This step also aids the ether guard in
7:30
identifying your location. If you
7:32
encounter interference or hear unusual
7:34
voices while contacting the ether guard,
7:36
remain cautious. We will never ask for
7:39
your name or instruct you to open doors,
7:41
windows, or take unsafe actions. If the
7:44
voice on the line mentions your name or
7:46
gives strange instructions, hang up
7:49
immediately. This means you are not
7:51
speaking to an Ether Guard agent. You
7:53
are speaking to the Elder. Trust no
7:55
unfamiliar directives. End the call
7:58
immediately and follow a Wait, did you
8:01
hear that? This isn't funny. Who's