🎬 📼
🕒 Plot Overview
A chilling PSA that blurs the line between awareness and fear.
In whispers carried through the dark, something stirs. The Murmur isn’t just a sound—it’s a warning. This short public service announcement sheds light on the dangers we ignore until it’s too late.
⚠️ Viewer discretion advised.
This PSA explores themes of paranoia, surveillance, and the unseen forces shaping our world.
💬 Question of the Day:
Have you ever heard “the murmur” when you were alone?
👁 "Not Listen to the voices."
Get ready for more scares in our new horror series! This chilling short film will leave you on the edge of your seat, so grab your popcorn and prepare for spine-tingling thrills. 😱
💀 Are you brave enough to watch until the end?
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Show More Show Less View Video Transcript
0:02
[Music]
0:18
[Music]
0:21
The murmur is a collective of malevolent
0:23
entities that dwell between dimensions.
0:25
They target humans for reasons that
0:28
remain unknown, but are believed to be
0:30
connected to their survival in our
0:32
world. The murmur operates in two
0:34
distinct stage.
0:35
Habitat. The younglings are restricted
0:36
to wooded areas and only hunt under the
0:39
cover of darkness, particularly near
0:41
midnight. Behavior. They hunt in packs
0:44
using faint childlike whispers and
0:46
distant movements to lure prey deeper
0:47
into the woods. Their goal is to isolate
0:50
their target from civilization. Threat
0:52
level moderate. Avoidance is relatively
0:55
easy as they do not pursue prey beyond
0:57
the woods. Signs of young ling presence.
1:00
Sudden unexplained chills or a feeling
1:02
of being watched near wooded areas at
1:04
night. Whispering voices that seem to
1:06
emanate from the trees. Movement in your
1:08
peripheral vision that disappears when
1:10
focused on
1:12
habitat. Unlike younglings, elders are
1:15
not bound to the woods. They are the
1:16
most dangerous and intelligent of their
1:18
kind, capable of manipulating human
1:20
perception. Behavior. Elders are
1:22
solitary hunters who employ
1:24
psychological manipulation to ensnare
1:27
their prey. They mimic familiar voices,
1:29
loved ones, or cries for help to provoke
1:31
a response. Trigger. Responding to their
1:34
call establishes a link between you and
1:36
the elder. Giving it permission to
1:38
pursue you relentlessly. Signs of
1:40
elers's presence. Hearing a familiar
1:42
voice where it shouldn't be, eg in an
1:44
empty room or outdoors late at night.
1:46
Experiencing disorientation, paranoia,
1:48
or dread with no visible cause. shadows
1:51
or figures appearing in reflective
1:53
surfaces. During the daylight hours, the
1:55
creatures known as the murmur are unable
1:57
to exist in our world. The strength of
1:59
their presence is tied to the darkness,
2:01
and in the light, they are rendered
2:02
powerless. However, as night falls and
2:05
shadows lengthen, their influence begins
2:07
to seep into our realm. After midnight,
2:09
the veil between dimensions weakens,
2:11
allowing entities to wander freely,
2:13
avoid wooded areas during this time.
2:15
These regions are prime hunting grounds
2:16
for those that do not belong in our
2:18
world.
2:22
[Music]
2:29
Avoid forests. Never venture into wooded
2:32
areas after dark. The forest becomes a
2:35
hunting ground for the unseen.
2:38
Avoid camping. Camping near or within
2:41
forests. Past midnight is not only
2:44
extremely dangerous, but is also illegal
2:46
due to the high risk of entity
2:48
encounters. Never venture out alone,
2:50
especially near paths that border
2:51
forests. Stay clear of trails or roads
2:54
adjacent to the woods.
2:56
Always carry a flashlight. If you must
2:59
be near the woods at night, ensure you
3:01
carry a reliable flashlight. Sudden
3:03
darkness or malfunctioning lights are
3:06
often a precursor to something sinister.
3:10
Do not investigate strange phenomena.
3:12
Ignore and avoid any mysterious lights
3:15
or sounds coming from the forest. These
3:17
are traps set by the murmur meant to
3:19
lure you deeper into their territory. If
3:22
you find yourself walking near woods or
3:24
forests, especially alone, you must
3:27
remain vigilant. These areas are known
3:29
to harbor more than just wildlife.
3:32
Sometimes they whisper, sometimes they
3:35
call out to you. If you hear voices,
3:37
whether they're distant cries for help,
3:39
a friendly call, or even someone you
3:41
know, do not respond. These are not
3:43
people. These are entities mimicking the
3:46
living to lure you closer. Do not
3:48
engage. Pretend you hear nothing. Do not
3:51
turn your head toward the sound. Keep
3:54
walking forward calmly but deliberately.
3:57
Do not stop, no matter how convincing
4:00
the voice may seem. Every second of
4:03
hesitation brings you closer to them.
4:05
And if you feel a presence,
4:07
if the whispers shift to your name, or
4:11
if you hear your own voice calling back
4:13
to you, the figure pauses as shadowy
4:16
forms begin to emerge from the treeine.
4:19
The creature with its grotesque form is
4:21
briefly visible, watching with its
4:24
uncanny, glowing eyes.
4:27
Then it's already too.
4:31
Do not engage in any way. Ignore calls
4:34
for help. Avoid eye contact or staring
4:36
into the woods. Distract yourself and
4:39
stay focused on safety. Never say the
4:41
words. Who's there? Or similar phrases.
4:44
Don't mention names out loud. Find
4:46
shelter or a safe location quickly. Do
4:49
not follow the voic's directions. Stay
4:51
away from echoes or repeated sounds. If
4:54
you've engaged with an elder, the
4:55
situation is critical, but not hopeless.
4:58
Follow these steps without hesitation.
5:00
Remember, your safety depends on your
5:02
composure and quick thinking. If an
5:04
elder has targeted you, immediate action
5:06
is required to ensure your safety.
5:08
Elders are persistent, intelligent, and
5:11
far more dangerous than the younglings.
5:12
They will exploit any weakness, so
5:14
follow these steps carefully. Do not
5:17
panic. Keep your mind steady. Fear only
5:20
makes you more vulnerable to their
5:22
influence. Create distance. If you
5:25
encounter an entity, put as much space
5:27
between you and them as possible. Do not
5:30
attempt to confront or engage. Get to a
5:32
safe location. Immediately retreat to a
5:35
secure area such as a home or building
5:38
with strong barriers. Lock doors and
5:40
windows. Seal off all possible points of
5:43
entry. Do not leave any openings that
5:45
the entity could exploit. Stop
5:48
communication. Cease all interaction,
5:50
verbal or otherwise. Any form of
5:53
acknowledgement strengthens their
5:55
connection to you. Avoid looking
5:58
outside. Their forms are deceiving and
6:00
can disorient or compel you. Draw the
6:02
blinds and resist the urge to peak.
6:04
Contact the ether guard. Use the
6:07
official channels to report your
6:08
situation. They are equipped to handle
6:11
these threats and provide guidance. Stay
6:14
in a safe location until help arrives.
6:17
Remain quiet and hidden. Do not assume
6:20
the danger has passed until you are
6:22
cleared by the ether guard. If you've
6:24
encountered an entity or witnessed
6:25
unusual activity, it's crucial to report
6:28
it immediately to the ether guard. This
6:30
ensures your safety and the safety of
6:31
others. Before reaching out, follow
6:34
these steps to secure your location and
6:36
protect yourself. Ensure you are in a
6:38
safe location. Before taking any action,
6:41
confirm you are in a secure space with
6:43
all doors and windows locked. Stay quiet
6:45
and calm. Silence is your ally. Avoid
6:48
making unnecessary noise that could draw
6:50
attention to your location. Stay out of
6:53
sight. Do not expose yourself to open
6:57
areas or places where the entity might
6:59
detect your presence. Remain hidden and
7:02
vigilant. Activate the red light. Use
7:05
the red alert beacon to notify emergency
7:08
services and signal that immediate
7:10
assistance is required.
7:14
This action helps ensure your location
7:17
is identifiable to responders.
7:21
Turn on all lights. Bright illumination
7:23
disrupts the entities and can help
7:25
ensure you are not caught off guard.
7:27
This step also aids the ether guard in
7:30
identifying your location. If you
7:32
encounter interference or hear unusual
7:34
voices while contacting the ether guard,
7:36
remain cautious. We will never ask for
7:39
your name or instruct you to open doors,
7:41
windows, or take unsafe actions. If the
7:44
voice on the line mentions your name or
7:46
gives strange instructions, hang up
7:49
immediately. This means you are not
7:51
speaking to an Ether Guard agent. You
7:53
are speaking to the Elder. Trust no
7:55
unfamiliar directives. End the call
7:58
immediately and follow a Wait, did you
8:01
hear that? This isn't funny. Who's
8:03
there?
8:05
[Music]
8:08
[Applause]
8:16
I don't
8:28
[Music]
8:33
Hallelujah.
8:37
[Music]
8:57
Are you
9:04
[Music]
9:12
down?
9:16
[Music]
9:35
Heat.
9:43
Heat.
9:48
Heat
10:02
up
10:04
[Applause]
10:08
[Music]
10:27
Heat. Heat.
10:32
[Music]
10:40
[Applause]
10:42
[Music]
10:51
Heat. Heat.
10:56
[Music]
11:23
From the snow
11:27
[Music]
11:51
Oh my god.
11:55
Heat.
12:01
[Music]
12:09
Heat.
12:11
[Music]
12:18
[Applause]
12:21
[Music]
12:28
[Applause]
12:41
Heat. Heat.
12:45
[Music]
12:59
Hallelujah.
13:05
[Applause]
13:06
[Music]
13:08
[Applause]
13:11
[Music]
13:15
[Applause]
13:16
[Music]
13:21
[Applause]
13:27
Yeah.
13:29
[Music]
13:39
[Applause]
13:43
Where are you?
13:50
Hallelujah.
13:55
[Music]
14:07
Heat.
14:11
[Music]
14:20
[Music]
14:23
[Applause]
14:34
Heat. Heat.
14:36
[Applause]
14:51
Heat.
14:53
[Applause]
14:58
[Music]

