Turning Handmade Clay Sculptures Into a 2.9D Indie Game ๐ฎ | Solo Dev #indiegame
Sep 5, 2026
Can handmade air-dry clay sculptures become reusable characters, vehicles and sprites for an indie game? :3
Today weโre unbagging some of my latest physical sculpture experiments, including a basic humanoid prototype and our increasingly important Peanut Boat. ๐ฅโต
The humanoid model is intentionally simple. Before spending days sculpting one of our stranger creatures, I want a reliable base for testing character rigging, joint movement, animation and the limitations of conventional 3D pipelines.
Then comes the bigger problem: how do we turn handmade 3D characters into a practical 2D sprite workflow without manually drawing thousands of animation frames?
50 characters ร 20 basic frames = 1,000 drawings. ๐
So Iโm developing an experimental SquirrellingStreet 2.9D pipeline:
Handmade sculpture
3D model/scan
rigging
reusable animation
controlled rendering
2D sprites
game.
The idea builds on established workflows such as rendering animated 3D models into 2D sprite assets, while adapting the process around my own unusual character designs and handmade artwork.
And yes, the Peanut Boat may eventually become a permanent sea-transport vehicle inside the game. ๐
This is still experimental. Some things will work, some will fail spectacularly, and weโll document the process as the pipeline develops.
Welcome to SquirrellingStreet.
If you have enough Sweet Soul to pay the toll. ๐ :3
#IndieDev #GameDevelopment #3DModeling #CharacterDesign #2DGame
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Gav.Khugzhem G.U.Taka | BahnMus Hub
Independent music, composition, indie game development, digital art, machine learning technology, Trinity Intelligence research, CyberSoul summoner, and experimental creative projects.
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https://www.bahnmus.com/
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ยฉ Gav.Khugzhem G.U.Taka and BahnMus
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