Video thumbnail for Virgil Watkins | Designing for the Unexpected – the Fabric of Social Play | D.I.C.E. Summit

Virgil Watkins | Designing for the Unexpected – the Fabric of Social Play | D.I.C.E. Summit

Mar 24, 2026
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Some of the most powerful moments in live multiplayer games emerge from how players interact. In this talk, Design Director Virgil Watkins reflects on Embark Studios’ philosophy of designing for social friction, cooperation and surprise, and why emergent gameplay remains a core creative driver. This talk explores how ARC Raiders uses feedback, data and player behavior to guide decisions that keep the human spirit of multiplayer experiences alive. This talk is a part of the "Voices of the Story Ahead” - a series of micro sessions spotlighting four emerging developers who are shaping what comes next. These speakers share personal insights, creative breakthroughs, and fresh perspectives on how diverse voices, evolving technology, and bold ideas are redefining narrative and play. Randy Pitchford of Gearbox Entertainment serves as the session’s emcee, introducing each talk. Learn more about the D.I.C.E. Summit at http://www.dicesummit.org.
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