Ghost of Yotei: A Leaner, Meaner Sequel That Doesn't Reinvent Open-World Samurai Games - Beyond 914
Ghost of Yotei isn’t out for a little while, but the reviews are in, and we’re joined by IGN’s Michael Higham to discuss Sucker Punch’s highly anticipated samurai sequel stacks up compared to its predecessor. Ghost of Tsushima was one of the last great first-party exclusives of the PS4 era, but Ghost of Yotei takes full advantage of the PlayStation 5, and it’s definitely worth the wait. Join us as we discuss the improved visuals, open-world design, main story (without any spoilers) combat, and our handful of minor frustrations. How has stealth changed? What are the new weapons like? How does Atsu compare to Jin Sakai? How does Yotei’s climate and terrain compare to that of Tsushima? And, of course, how does this game feel after 2025’s other big open-world samurai game, but most importantly, why didn’t it get as high a review score at Ghost of Tsushima? We unpack all this and more in this week’s episode of Hosts of Yotei.This weeks show is Max Scoville, Jada Griffin, Brian Altano, Michael Higham and is produced by Nick Maillet