Join us for a deep dive into our hands-on experience with Metroid Prime 4: Beyond. From its classic, retro-inspired controls to its stunning graphics, we're breaking down everything we discovered about this highly anticipated title.
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pinch me because i've played metroid prime 4 beyond nintendo recently invited me down to their
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offices to get hands-on with the game which was a very surreal experience for numerous reasons
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not least because this is a game we metroid fans have been waiting for since its reveal in 2017
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and oh i have thoughts i also have theories so i'm si this is what culture gaming and here are
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seven things I learned playing Metroid Prime 4 Beyond. This feels like a sequel to Prime 3
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Metroid Prime 4 Beyond is one of the most anticipated releases of the last however many
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decades. It's releasing in the same year as Silksong and Vampire the Masquerade Bloodlines 2
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so it's a good year for it, I guess. And with so much wait time between Prime 3 and 4
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it would be easy to let your imagination get away from you. Suffice to say, I have a lot of positive
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things to say about my Metroid Prime 4 experience but stating up front it's worth pointing out this
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isn't a game that's necessarily going to leave you dumbfounded. It's not a revolution, it's a
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sequel to 2007's Metroid Prime 3 corruption that just so happens to be coming nearly 20 years later
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As such it feels exactly like that, the controls are comfortable, old school even, and incredibly
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familiar. All the elements are here, the targeting, the scanning, the moving in and out of Morph Ball
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the lot. Heck, the game uses all of the same familiar sound effects you remember and I found
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myself smiling at every last one. I think whilst I was surprised at how pun unintended retro it sort
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of felt, it was kind of refreshing. Maybe a part of my brain was worried that they were going to
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attempt to modernize things, not necessarily chase trends but tweak things and go too far with it
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but that doesn't appear to be the case. Beyond starts with that attack on the Galactic Federation
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base as seen in the announcement trailer, which is a hell of an opening, and when you touch down
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in Fury Green, the lush forested first area of the game, the pace grinds down to a halt in a good way
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You're incentivized to take your time, drink it all in and get back to grips with things
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And I was sort of stunned by how I was simply playing a new Metroid Prime game
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Obviously, there's definitely more to come, like the bike will get there, and probably some surprises
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up retro sleeves as well. But it really did feel like we were playing something that had been
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unearthed and released by the studios that we should have gotten years ago. And when I got my
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sea legs back under me, I was really grateful for that. The game looks great. Whilst it's still
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stylized to some degree, Metroid is definitely the Nintendo first party IP that gets the closest
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to realism. Therefore, it's easy to make the case that it has a tougher challenge being visually
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impressive. Stylization does a hell of a lot for games like Tears of the Kingdom, but it's so much
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easier for the cracks to show in Metroid and for it to be unfairly compared to other games of its ilk running on more powerful hardware I very confident in reaffirming though that Metroid Prime 4 is one of the best looking Nintendo games ever
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And so it should be. After all, it's one of the very few Switch 2 games released by the company themselves so far
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and it's reportedly the most expensive Nintendo game ever. Of course, Beyond is also being released on the original Switch, so I'm very intrigued to see how that compares
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Metroid Prime 4 never completely shocked me with its graphical fidelity, but it was nice to see Nintendo hit this here to otherwise unreached threshold
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and to do so with my beloved Metroid. I largely played in quality mode, so experiencing 4K Metroid was a joy
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The game also makes great use of scope, both horizontally and vertically
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I found myself looking up at huge trees overhead and out into the horizon into a mysterious forested vista
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Special mention needs to be made to the Galactic Base Assault though, because it is designed to wow you and does so spectacularly
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Getting to play through this as a kind of tutorial is a really great way to start the game
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Rain runs down Samus' visor, buildings explode in the distance, and the whole thing feels like a statement of intent
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The game also features a 120 frames per second performance mode, but honestly, cards on the table, I couldn't see a difference
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I'm not particularly good at seeing a difference with these things, so I'm not going to talk about it
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I'll leave that for someone who does know what they're talking about to get into, rather than waste your time
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That said, something I definitely know about is the atmosphere. For my money, one of the most important things Metroid Prime 4 needs to get right
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is the series' signature sense of atmosphere, a mix of wonder and unease as you explore an alien world and make sense of it
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That isolated journey through the unknown, piecing together the story and the rules for the world
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is central to what makes Metroid great. And Prime 4 absolutely nails it
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My biggest takeaway of the whole experience was not just the game feel, but hitting those tonal cues
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Fury Green is much grander than any prime location before it, but it's also got so much detail
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Spores and dust float through the air, light pours through the trees, local insects walk by Samus as she scours through the undergrowth in gorgeous 4K
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all whilst a wonderful melancholic track plays. For context, I'm recording this almost a week after the event
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and I can still recall the theme for Fury Green in my head. It's really familiar, not just tonally, but also instrumentally
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and it feels like it's designed to generate those warm and fuzzy nostalgic feelings
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It's really good. And of course, it's just the beginning. If this is an indication of what the soundtrack has overall
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it's going to be another great addition to your Metroid Ambience playlist. The psychic powers are a catch-all feature
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One of the new gimmicks for Metroid Prime 4 are Samus mysterious psychic powers The trailers shown so far hint at it but essentially every puzzle in the opening area relied on Samus new psychic abilities
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The most simple of these are moving objects to open doors, be that like a lever or grabbing a nearby psychic orb
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to plug into an activation node. The most interesting though is the new psychic control beam
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that slows down time when fired. If you've played Skyward Sword, you'll remember the flying beetle mechanic
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and it's not really unlike that at all. you take command of the charge beam and sort of pilot it to its destination
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whether that's solving a puzzle or indeed in combats. The boss fight towards the end of Fury Green forces players to get to grips with this ability
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a plant monster that requires synchronized destruction of its tentacles to expose the weak point
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This means breaking off the armor with blaster and missiles and then using the control beam to weave around the vines and hit its vulnerable points
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It was pleasantly challenging. It feels as though the psychic powers Samus possess could be explored in a myriad of ways
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and it's just a handy way to pull a bunch of different ideas together. The general theme is definitely kinetic so far
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but just these three are kind of entirely separate from each other
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Of course, in classic Metroidvania fashion, there were things to do in Fury Green that I couldn't interact with yet
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so presumably you'll be coming back later with psychic powers to figure these things out
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Samus's new companion is going to be divisive. Yes, she has a new companion. Actually, she might have more than one
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Midway through exploring Fury Green, Samus comes across Miles McKenzie, a Galactic Federation engineer who's in need of saving from aggressive local wildlife
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Prime 4 follows the lead of 3 and Dread, you'll be glad to hear
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with characters talking at Samus rather than engaging in a two-way conversation
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That is to say, I didn't hear her speaking in the game. She was just kind of motioning to things and taking direct action
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That means that Miles just kind of speaks uninterrupted sometimes. He can check in on you as you make progress and the two establish a home base in Fury Green
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As with Adam in previous games, he's essentially a guide for the player. Unlike Adam, he partakes in slapstick humour by falling off of things
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and slots into the amusing coward character archetype. Expect a wave of hatred to come for this character when the game drops
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The writing feels really out of place. I mean, in his first appearance, he describes something as win, which is very 2007 coded
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But he did get a few sort of wry laughs out of me at the same time
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So it's going to be a Marmite-y one for sure. I think most interestingly, though, there's a section where you have to defend him from taking too much damage
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And he has an engineer symbol next to his life bar, which to me feels like it implies saving multiple soldiers all over the game's world
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Which might at least mean we don't have to listen to this one guy non-stop for the whole game
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Nintendo are hesitant to show Viola I think everyone had a pretty similar reaction to Samus getting on a motorbike in one of the trailers for Metroid Prime 4 which even if you thought was cool you surely
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were also thinking wait what? And to a certain extent we're still asking that question. The best
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guesses about it being used to traverse an open world segment are pretty much a sure thing but we
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have very little else to go on beyond that and what we've seen in it from pre-release trailers
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have left many people concerned. And I can't help but wonder how Nintendo feels about it too
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because our time with the game seemed to deliberately avoid it. A rep at the event, however, did interestingly describe the Viola portion of the game
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as being like Ocarina of Time's Hyrule Field. The game has a series of dungeons where most of the action takes place
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and then there's the field between them, which is an interesting choice of comparison, certainly
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So yes, suffice to say I'm as curious as all of you to know more about it
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considering I now own an amiibo of the dang thing, and we've seen, what, 20 seconds of footage in trailers of it
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I have a feeling it's either going to be great or terrible. And finally, we might be getting a mech
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Now, this one is purely theory. In the game's opening area, the Galactic Federation deploy a Golem-class mech
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to fight off the attack. It's a high-octane moment in a high-octane set piece
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I remember this well because they stop, and it became my surface of choice for going up to
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and firing at to see if I could see Samus' reflection in her visor like the old games
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You totally can, by the way. So that's good. And whilst exploring Fury Green with Miles
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you come across one of the, if not the very same mech, just randomly plonked in the forest
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Miles makes a very big deal of this, recognising it instantly as Betsy
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and he starts nerding out over it. He, and this whole scene, definitely seems to imply
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that the machine can be repaired. What this means exactly I don't know. Is this a different vehicle for the so-called open world segments
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Is this just a device to get us from point A to point B in a cutscene
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Or are there fully playable mech levels? Considering the level of breakneck energy in the game's opening that slows down when you get to the exploration side of things
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it wouldn't be terribly surprising if these are one way for the game's action to ramp up and to offer some variety
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Perhaps you'll find a pilot out in the field to assist you in some fashion
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or indeed Samus will get in the mech herself. But I think it goes without saying that there's no way that this is just in the game's opening like this
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and that's the last we see of it. How are you feeling about Metroid Prime 4 Beyond
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I hope it came across in this video that I'm really excited about it. I certainly had my expectations put into check, probably in a good way
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and now I can't wait to play more. If you like this video, you might enjoy my sort of hands-on impressions to Kirby Air Riders
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Spoiler alert, they're not quite as positive as this. other than that get down in the comments below
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let me know how you're feeling and have a good week


