Here are ten games that were so hard, I can't think of a single person who actually managed to beat them!
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Since the dawn of gaming, there have been platformers, shooters, and RPGs that were
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infamous for being brutally unfit. Even though this level of difficulty has historically deterred
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casuals, there are definitely veteran pro gamers and wannabe pro gamers who have flocked to them
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to see if they're up for the challenge. Sure, it's frustrating to see that game over screen
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again and again, but it makes it more satisfying when you finally triumph. That is, if you can
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finally triumph. Despite the fact that millions of people have played the vast majority of these
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entries to death, a lot of people probably haven't seen the end credits. If that's you
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hit me up in the comments. We'll give you a little congratulations. I'm proud of you. I'm proud of
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you already. You're here. I'm proud of you. Okay, let's keep going with the video. I'm Jess from
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World Culture and here are 10 absurdly hard games you never beat. Oi, you. Yes, you. Do you want to
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stay safe and browse freely? Well, NordVPN is running an unbelievable deal at the minute that
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gets you up to 76% off subscriptions and three months free. Just scan the QR code in this video
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or click the link below and it's all yours. Fury. No matter how relentless a game is or gets
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usually you at least have a little breathing room in the beginning so you can get used to exactly
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what it is you're playing, how it runs, and the mechanics that you'll be expected to master. But
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Fury doesn't bother with that setup. The vibrant shoot-em-up is structured entirely around bosses
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so there's no filler baddies to practice on. With that in mind, you're expected to master melee combat
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and bullet hell dodging in tandem before you've even gotten the hang of the basics
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Several bosses can only be beaten with parrying, so you might as well call it a day if you haven't perfected that one
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Well, still, there's no breathing room here. Once you've beaten one adversary
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no matter how much of a trial it was to get to the end of that fight, you have to move right on to the next one. Much like Cuphead, every boss fight has multiple phases
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so players have to memorize a plethora of combat strategies. This is easier said than done
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especially when an antagonist introduces new techniques that are counterintuitive to how the
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earlier part of the battle played out. The difficulty can skyrocket at any moment
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since these brutes can unleash surprise attacks or change your surroundings with little to no
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warning. Fury is a solid title, but casual gamers should probably give it a miss
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Dragon's Lair 2 Time Warp Dragon's Lair stood out in its time since it plays out like an interactive movie
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You watch fully animated scenes and make timed inputs to avoid obstacles and navigate around
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your surroundings. If you do miss time any of those quick time events, you'll find yourself
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plunging into a pit or being eaten by a monster. As ruthless as the first installment was
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it was nothing compared to Dragon's Lair 2 Time Warp. Although the sequel follows the same structure
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there's one caveat that catches everybody off guard. You see, players need to collect all the
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hidden treasures that are scattered throughout the game if they want to unlock the final level
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These appear during specific sequences, sometimes for less than a second, and you need to press the
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right button if you want to grab them. What's worse is there's no indication that these collectibles
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are mandatory, and they often rock up when you least expect them or during a hectic moment when
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you're not really thinking about picking up a treasure, you're thinking about, well, not dying
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If you fail to nab a single artifact, the game resets before reaching the last section
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meaning you have to play the whole thing again. And if you miss one of the artifacts a second time
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nobody will blame you if you decide to quit then and there. MDK2 You know a video game is particularly
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unforgiving when you can beat it despite having infinite lives and a bunch of checkpoints such as the case with MDK2 In hindsight Bioware underrated title should have got a lot more love
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since it has inventive level design, hilarious absurdist humor, and sharp graphics that still
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look great today. On the whole, the only criticism MDK2 suffers is how hard it is. Rather than ramping
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up the difficulty gradually, players are dumped into insta-kill scenarios that are rarely telegraphed
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Whether it's the bosses, puzzles, or the platforming, every aspect of the gameplay seems to have been designed by a sadist
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Yes, there are checkpoints, but that actually doesn't make the levels particularly easier
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because they are unnecessarily long. Even though it's refreshing how you can play as three heroes
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with radically different play styles, the decision adds to the challenge because you get so used to playing as one individual
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that it's jarring when you switch to another since you need time to adjust to their abilities and skill sets
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Sadly, you do not have the time to adjust because before you know it, a bunch of new enemies' traps and instant kill things are thrown at your face
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and you need to try and survive them. And mostly, you probably won't
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Getting over it with Bennett Foddy For some players, the hardest thing imaginable is battling a legion of enemies
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or a screen-filling boss. For others, it's solving a multifaceted puzzle within a tight time constraint
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However, getting over it with Bennett Foddy focuses on one of the most difficult
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and insurmountable challenges in all of video games, and that is the absolutely terrifying realm of physics
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The unconventional climbing title follows a philosopher stuck in a metal cauldron
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who must use his sledgehammer to swing around obstacles, terrains, and structures
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Even though the gameplay would be significantly easier if you could use his legs
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the creator deliberately disables that ability, and as a result, you have to awkwardly swing, drag, and fling yourself around
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often with very little control or understanding of where it is you'll land
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The further you climb, the more nerve-wracking everything gets. Quite apart from the fact that it gets harder the higher you go up
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a single misstep or miss-swing, I suppose, can send you all the way back down to the ground where you begun
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If that wasn't enough, the creator Bennett Foddy narrates throughout your playthrough
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philosophizing about frustration and failure while you're trying not to lose for the 50th time
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This blend of unrelenting mechanics, cruel design, and existential narration, which might help you but might well hurt you
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creates an experience that feels less like a game and more like a trial in suffering
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Super Meat Boy Forever Super Meat Boy feels like the most unbeatable platformer imaginable
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since every level involves tiny platforms, moving hazards, and instant death mechanics
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On top of that, there are no checkpoints. To be fair, players can conquer Super Meat Boy if they just take their time with each section, memorizing the patterns of the obstacles
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It might take a long time, but players should be improving on every playthrough, allowing them to prevail if they just stick with it
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Too bad that strategy goes out the window when we talk about Super Meat Boy forever
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Now in this particular title, the levels are randomly generated, so you can't memorize all the little bits and pieces of each level that's going to kill you or has in the past 1, 2 or 10 times
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Because of this, you'll need to take your time and plan carefully before moving on to each section
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Unfortunately, the ship to do that has sailed as well. Super Meat Boy Forever is an auto-runner, so you have no time to strategize, only to react
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Unless you have the reaction time of a heavily caffeinated fly you probably not gonna get far Super Meat Boy definitely faced criticism for how hard it was but boy was it a walk in the park compared to its sequel Enter the Gungeon Enter the Gungeon is a fast bullet hell game where
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players explore a constantly shifting fortress in order to find a legendary gun that can destroy
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the past. Boasting 300 weapons, beautiful retro art, and addictive roguelike gameplay
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Dodge Roll's title is an absolute blast. Despite receiving high praise pretty much across the board
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a lot of reviewers did emphasize Enter the Gungeon's barbaric difficulty again and again and again
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One of the things that makes the game's difficulty so particularly brutal is the randomized loot
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system. Although randomization does play a big factor in a lot of roguelikes like Hades and
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Dead Cells, it's possible to win in those games even if you're stuck with minor enhancements
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But if you don't get the best arsenal in Gungeon early on, you might as well start from scratch
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Gungeon demands pixel-perfect dodging, especially in later floors. Even players with flawless
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reflexes are sure to struggle with evading projectiles, since said projectiles blend in
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with the background. Also, there's no easy way to heal. If you're taking a bunch of hits
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especially early on, there's not really a solid way to come back. Shops do sell things occasionally
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that can boost your health back up, but they're often not worth it due to the high cost
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Enter the Gungeon is still worth checking out, but you have to accept the fact that winning is highly unlikely
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F-Zero GX. Due to its dynamic gameplay, gorgeous level design, and head-bopping tunes
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F-Zero GX is a highlight in the series and one of the most underrated driving games ever
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Having said that, it is impossible to discuss this one, even in all of those wonderful things that are absolutely true and enjoyable about it
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without mentioning how very, very tough it is. In this racer, each driver's machine moves up to 2,000 kilometers per hour
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If you mistime a turn while moving that fast, it could result in your death
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It's so tricky to control your vehicle while it's breaking the sound barrier that you can
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easily sail off the road, as you can imagine. Though beating the game normally is taxing, trying to complete any cup on master mode is
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a Herculean task. AI opponents rubber band like crazy, allowing them to catch up no matter how fast you go
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On harder modes, computer-controlled races slam into you at any opportunity, and even if they don't knock you off the track
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they can send you to last place, which gives you no chance of recovering. Most annoying of all, though, the AI drive on Master Mode with near-frame perfect execution
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For that reason, you can still come in at 17th place despite making F-Zero mistakes
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I'm sorry, that was horrible. I'm sorry. Even though you're expected to complete every race on Master Mode
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winning one cup is pure torture. If you have, again, report to that comment section
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Ikaruga. Bullet hells are a whole other breed of punishing games, since the genre involves being constantly bombarded by projectiles in every foreseeable direction
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Unless you have heightened coordination and a gift for multitasking, you kind of don't stand a chance
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But even the biggest bullet hell enthusiasts might not be cut out for Ikaruga
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What makes Treasure's sci-fi blaster stand out from its peers is the fact that you fly a ship that switches between black and white polarities
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allowing you to absorb black and white projectiles. Now there are so many bullets on screen at once
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it is impossible to advance by just trying to dodge them all. As such you have to allow yourself to be hit
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while absorbing the appropriate projectile. It's a neat idea since the puzzle-like element
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compels you to have to be tactical when to reverse the polarity
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Although Ikaruga can be completed in under half an hour few people have reached the end credits and even fewer have beaten it on higher difficulties After all when you being blasted with 9 trillion lasers all at once it is easy to slip up so it kind of understandable why a lot of players decided
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they just put this one down. Monkey Island 2 LeChuck's Revenge One problem that even the best point-and-click adventure games suffer from is illogical puzzles
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Whether it's Myst or Grim Fandango, there are times where players can't help but think
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how was I meant to figure that out? There's an argument to be made that no puzzle title has
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stumped the masses quite like Monkey Island 2 LeChuck's Revenge. One of the things that makes
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this one particularly difficult is that the pirate caper dumps a ton of items on you, many of which
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have a purpose that you cannot envision for the life of yourself. The gameplay involves a hefty
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amount of fake outs, red herrings, and dialogue trees that go nowhere. The non-linear structure
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also makes it arduous to know exactly where you're supposed to go, and it forces players
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to remember dozens of potential leads at once. Worst of all, or best of all, if you love a tricky
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point-and-click challenge, a lot of puzzles involve combining unrelated items, performing nonsensical actions, or using objects in unintuitive ways. At one point, you have to use a wrench on a
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valve to shut down a pump, and naturally any rational player would look around for a wrench
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The problem here being, there's no wrench in the game. To complete this section, you need to find a monkey and place him in the valve, like a monkey wrench
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Monkey wrench. Get it? Well, if you did, you'd feel super smart, and if you didn't, you're probably like the vast majority of people who played Monkey Island 2
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and would say there was no way they were getting to those end credits without a guide
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If you did, again, well done you. Ninja Gaiden. Even though gaming franchises that originated in the 1980s had earlier entries that were tough as nails
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the difficulty in recent installments tends to become a lot more reasonable
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However, Ninja Gaiden went in the opposite direction. Despite the fact that the classic side-scroller was already a nightmare in its day
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Tech Ninja's Xbox reboot was somehow less forgiving. Button mashing in combat gets you absolutely nowhere
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since enemies can only be defeated by a very clever and fine-tuned combination
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of dodges, attacks, combos, and the like. And if you don't pull it off, well, that's going to be your game over screen
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Bosses are another story altogether, since they can kill you with a single strike
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Due to limited resources, you need to get good fast, or you won't make it past the first level
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That's not all, though. Soon after its release, Tech Ninja announced they were bringing out an enhanced version
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called Ninja Gaiden Black. Now, this contained bug fixes and additional features
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This was welcome news for a lot of gamers, especially ones who really wanted to play
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through the game but were finding it much too hard. As it was expected, this would give the developer the opportunity to make the game
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easier. And it would've. But they didn't. They made it harder. In Ninja Gaiden Black, enemies are
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more reactive and come in in increased numbers. Certain weapons and tactics were nerfed, making
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it tricky to exploit enemy weaknesses. And just in case that wasn't enough, the game added a new
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mode called Master Ninja, which makes the classic mode feel like a breeze. Honestly, the only way
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Ninja Gaiden could be more challenging is if the enemies killed you in real life. That's the end of
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our video and we don't have any videos about enemies killing in real life because that would
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be absolutely terrifying but we do have plenty more lists about games that are absolutely nails
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down a chalkboard difficult so if you enjoy playing games like that or just hearing about
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them because you don't want to play them make sure you check out other lists on our site there
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should be a video on screen you can click it and check it out and you'll enjoy it i promise
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i'll catch you next time thanks for hanging out


