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0:07
hello hello everybody
0:13
it's been a week it's been a little while i'm back i
0:19
don't know if I'm I don't know how much I'm going to stream this week but I'm back for today we are going to show off
0:26
what I worked on in the last week uh and then we're gonna start work on something
0:32
new [Music]
0:38
so as you can I've cleared out something
0:43
from my player controller uh
0:48
we've gone and done a whole bunch
0:54
of uh
1:00
whole bunch of work on this so I mean let's uh let me let me let me
1:06
let me let me show you what's going on
1:26
[Music]
1:39
so there's probably one of the most interesting things that we've done uh so
1:46
I think you've seen our economy settings we have uh resource types being set by
1:55
uh being set by the end user of our toolkit here in the settings well we
2:00
also have stat settings so health current health move speed defense
2:06
wait but what's this down here hey Mr blurry thanks for stopping by um
2:15
we have the ability for these predefined stat categories that are used inside of
2:24
things well here specifically like our health bar so our health bar is based
2:30
off of uh no our health bar is based off of our
2:35
health stat so we can pop into our blueprints into our test table
2:42
pop this over here uh our builder has a health of 10 let's go ahead and make it
2:48
a health of of 20 and we save and then we can stop and we
2:54
can run and so this is all done d this is done dynamically out of
3:02
our stat sheet uh that's out here in our in our data table
3:09
um it also shows up here for now uh let's
3:18
pop a fighter in place and a turret there's a bug in place right now where
3:24
we are not correctly um
3:29
checking teams here uh so we're doing self damage um which isn't grand but I
3:37
get to show off that this works 16
3:42
15 and it ticks down right there and so these health bars are in world
3:50
space so I can go ahead and put it back put them right here
3:56
no put him a little bit further [Music] and so that health bar is hiding behind
4:03
the uh behind the pillar that stupid nose
4:12
so it's uh we're it's it's cool we're we've done a lot along these lines we
4:18
have this new uh UI that tells us or that we that tells us what we have
4:26
coming up so what's in our coming wave how many lives we have left uh we allows
4:33
us to start our next wave this there there's still a bug here the wave
4:38
started but it says cancel starting next wave i
4:43
a lot of this will be cleaned up in the polish pass uh this is currently broken as well they're not running the uh
4:50
waypoints and I'm not sure why but we're
4:55
making progress and we have all of this um
5:05
we're we're we're we're we're making progress it's it's good i'm really happy with where we're at
5:13
uh so our stats are done the same way as our um
5:20
as our uh economy stuff so
5:26
it's health 10 current health uh m or move speed 20 move speed isn't hooked up
5:32
yet we'll do that when we get our character mover our character movement code in a good place defense is also not
5:39
hooked up yet we'll we'll work on it um
5:46
honestly I probably am going to refactor our uh
5:52
our cost system so that it's done this way as well rather than being uh
5:58
resource and a cost it's it'll be uh a map of resource to cost
6:08
but it it makes me happy because it's just so simple so we have our icon
6:16
hooked up here uh we have the class we have a name in place
6:26
and that's going to be where a lot of our uh code a lot of our design no uh a
6:34
lot of our datadriven nature is going to come from these data tables is my current int is my current expectation
6:44
so
6:50
the next biggest thing that we have to work through is menus uh pause menu
6:58
settings menu a main menu um a
7:03
uh lobby screen all that kind of stuff uh we have
7:10
we have a lot of work to do in terms of that
7:16
uh so that's
7:22
um uh that's the goal for this week
7:29
um but I'm really happy it just
7:43
we've done a lot we've come a long way
7:50
like from week one where we just were getting our camera working you know this is this is week nine of development
7:59
and I've built most of a most of a framework
8:06
It feels crazy it feels crazy so um menu system
8:16
uh Unreal has a lot of this built in
8:21
uh yeah but one of the things that I really want I I
8:33
How do I describe this
8:47
i want things to be as
8:57
I want to be built i want to build good infrastructure for a lot of this so
9:05
let's just say our settings menu i want to have a
9:12
I want to have a settings menu that takes in um
9:24
[Music]
9:30
I want to have a setting like one that takes in a mapping context
9:36
and generates the menu
9:42
uh the settings menu like the controls menu from the mapping contexts that are
9:48
passed into it
9:55
so that's the kind of thing we're going to work on
10:03
but at the same time I am
10:10
I'm not sure why I'm streaming today like this is going to be a really thinky
10:16
day um
10:22
so it's probably going to be a short stream uh today today's probably going to be a short stream um
10:31
[Music] and what we'll end up doing is
10:42
doing a lot of this off stream which is why I'm not sure how much streaming I'm going to do this week um
10:50
I probably could have made this just be a video
10:55
um
11:47
Okay well the first thing first we're going to have a
11:55
um this is going to be a common uh I just going to say simple
12:03
menu system
12:14
so we're going to have a simple menu system our simple menu system is gonna be what we work on today um we don't
12:23
need this
12:29
pose
12:41
[Music] the easiest thing
12:49
[Music]
12:59
[Music]
13:14
I apparently I didn't spend as much time thinking about how to implement this as I thought I did it's uh
13:32
Pain pain pickle
14:03
i've been doing a lot of my UI and blueprints
14:14
so I guess we're going to keep doing a lot of my UI and blueprints
14:21
we'll come back into C++ when we need to hook up C++ land I suppose
14:56
okay so plugins simple menu system content
15:03
we're going to have a widget blueprint
15:16
yeah widget blueprint it's going to be a user widget select and this is going to
15:21
be a BP menu it's going to be BP menu item
15:31
and the next thing we're going to do is we're going to make a blueprint uh blueprint interface this is going to be
15:37
BPI menu item
15:43
so
15:48
our menu item is going to be simple it's going to be a desired size no it's
15:55
going to be desired size it's going to be a
16:07
[Music] button and inside that button is going to be
16:13
text that text is going to be a variable
16:19
um and it's going to be uh item like a menu item
16:31
menu text our text is going to have a binding
16:42
no gonna have uh
16:54
any text content that's going to be text pot
17:06
okay uh next step we're going to pop into here it's going to be set uh
17:14
content and that's going to have an input of uh
17:21
new content
17:26
and that will be text
17:40
[Music] i would like to add a new
18:36
Sorry let me pop this over here
18:41
[Music]
19:33
[Music]
19:39
i'm really [Music]
19:49
grumple crumble
20:21
settings
20:36
there we go simple
20:45
i really feel like I should be able
20:52
to
21:03
[Music] Mm- [Music]
21:22
output but
21:37
this feels wrong i don't
22:18
Here
22:58
[Music]
23:06
[Music]
23:16
blueprint uh interface pass delegate
23:51
[Music]
24:31
[Music] all right
25:32
[Music] don't see how to get this out of here
26:18
okay well there's only one way I can see and this here is going to be
26:24
blueprint interface BPI menu
26:32
[Music] so our BPI menu
26:37
uh is going to have a function it's going to be uh on
26:46
uh menu item clicked
26:53
on menu item clicked is going to have an input of a text type and this here is a
26:59
menu content and that's what we're going to do uh so
27:06
in here we're then going to uh have a function
27:13
that's going to have an input of a
27:19
BPI menu um related
27:27
owning menu file Save
27:35
that should be new function that should be set uh
27:42
owning menu file save
27:49
so we do set owning menu we
27:54
promote this to a variable we store it we then go
28:00
here get
28:10
is valid we branch
28:19
if this is valid we then do
28:27
call function set no
28:32
class BPI menu on menu item clicked do that
28:46
and we do this
28:51
and there we go
28:58
okay relatively simple there then um
29:10
so we set the contents uh we set the owning menu this contents is going to be a default
29:18
value of
29:23
sunset
29:30
okay
29:37
simple
29:42
[Music]
29:52
then we're going to have another user interface widget it's going to be another user widget this is going to be
30:00
BP menu
30:05
this is going to I'm just going to say
30:10
uh
30:17
vertical menu this is going to have
30:24
a vertical box
30:30
and in that vertical box we're going to have our uh menu items
30:36
compile save uh pre preconstruct
30:42
um we have a variable which is going to be menu item class
30:52
this is going to be
30:59
BPI menu item
31:05
no uh [Music]
31:10
user widget class reference
31:22
[Music]
31:29
okay so our menu item class user widget yeah yeah yeah
31:42
okay
32:17
[Music] so in constru truck
32:35
[Music] BPI menu item branch
32:51
so if this is not we then want to
33:01
log string um
33:17
there we go there's that
33:22
uh if it is true if we do implement the that in that interface then
33:30
uh
33:36
we need
33:45
too much i I hate I only do it a 30 minute stream
33:51
but I just I my brain is not here my brain's not here guys
33:59
so we need a strct of some sort
34:05
to store the
34:11
menu information
34:29
so big thing we do want to implement
34:36
API menu no
34:46
bpi menu on menu item clicked uh
35:01
we're going to have a map of menu content to uh
35:12
delegates ah it's [Music]
35:19
okay fine i think I'm going to call it a day i just I I can't think i'm sorry i
35:25
apparently I spoiled myself with a week of doing all this of doing a bunch of work off stream i really really wanted
35:32
to show off what we've done so there you go you've now seen uh what we've done uh
35:37
you have you probably don't have a very good idea of what I'm going to be doing but we're going to be working on a menu
35:43
system i think I'm going to mostly be working on that off stream this week um
35:48
so hopefully I'm back on Monday uh or maybe
35:55
even before then uh but I'll be back when I have a working menu system and we'll show that off we'll show it
36:01
working um I'm probably going to do a lot in the in
36:09
the interim here like a lot a lot
36:14
so sorry sorry if you want to watch me work on
36:20
this and struggle i I just I feel like I'm not making good
36:26
content and that is really hard for me in my in the way my brain is working
36:32
right now so um thank you for watching and I'll see you
36:38
next time bye
#Games
#Computer & Video Games
#Video Game Development

