0:00
Welcome to the Black Sea Defence and Aerospace 2024, this international exhibition taking
0:21
place in Bucharest, Romania from May 22 to May 24
0:41
From a training and simulation perspective, interoperability has become by a highest importance
0:46
to enable and facilitate multinational training and evaluation. Combat readiness is build up many components, the right people, in the right numbers and
0:56
the best available equipment. But without a proper training there will be no use of the people nor the equipment
1:02
Geographical areas as for Scania Gate here in Romania is key terrain not only for Romanian
1:10
security but for any NATO and EU member. A few weeks ago I saw a Romanian banner
1:16
The banner said all but war is training. This statement is spot on from many perspective
1:24
Training is core to any military force and training should be efficient, effective and
1:30
precise in order to save lives. The global situation is becoming increasingly demanding and we witness ongoing conflict
1:39
in Europe. European nations are investing heavily into deterrence and defence. Defence and deterrence in Europe is not and has not been a national concern for many years
1:51
Multinational troops and capabilities are located at strategical areas along the NATO
1:56
eastern flank and in the IE North. You will find several nations represented in every country and they are in place to
2:04
operate jointly. Every soldier has a basic military education and training. Officers will be trained to apply strategies and command their forces
2:14
But when entering into weapon, platform and tactical training, simulators of various types
2:21
become vital tools. Soldiers can't simply run around using their weapons as for real
2:28
Yet they need to train and practice. High fidelity simulator is key to enable realistic training scenarios
2:37
It is also key to assess the skills of the soldiers, the capability of commanders and
2:44
if a battalion is combat ready. An after-action review from simulators will provide valuable feedback not only to the
2:53
individual user but also to the higher command. The sub-training and simulation portfolio include the following four products
3:01
Live training with real soldiers outdoor in the real terrain. Virtual indoor training where real soldiers fight in virtual simulated terrain, often
3:11
used to train a soldier or a crew in a specific weapon system or platform
3:16
Thirdly, live fire training with real bullets on practice targets
3:25
And last but not least, training services where subsupport the customer during exercise
3:31
and the full lifecycle management. Live training can be based on different technologies depending on what type of weapon system to replicate
3:40
Laser is the technology used for direct fires as small arms, anti-tank weapons and tank guns
3:48
Live training can be divided into tactical training and gunnery training. Gunnery training is basically about target practice
3:57
You need a simulator that is precise in simulation and evaluation. Gunnery training with simulators will save resources and enable cost-effective training
4:10
Tactical training is where a team of any size is training in a mission against an opposing force
4:17
Every player from the individual soldier up to the higher command will be tracked and
4:22
evaluated on performance